I decided to post this procedure for RuneQuest melee rounds. I also put it up in Discord. RuneQuest Melee Round. The round consists of 4 phases: 1. Statement of Intent 2. Movement of non-engaged characters 3. Resolution 4. Bookkeeping 1. Statement of Intent. Each player will state what thier adventurer will do in the round. Doesn't have to be incredibly specific. "I'm standing fast, will attack any opponent that closes, and parry attacks with my shield". If possible( may not be because not specific enough ), give the strike rank the action happens in. So, this is probably a good point to talk about Strike Ranks. Strike Ranks determine the order of actions in a melee round. Each adventurer has a DEX based strike rank modifer( how quick you are ), and a SIZ based strike rank modifier( your reach ). Each weapon also has a strike rank modifier. For hand-to-hand weapons you add all those up to get your melee strike rank. This is calculated for you by the character sheet, and displayed in the SR column of the Melee Weapons list on the Main tab of the character sheet. If you have to move to be able to attack, each MOV unit( 3 meters ) add 1 to the final strike rank. NOTE: You may only move 1/2 your MOV rate( 8 for humans ) and be able to attack in that round. For simplicity, I use hex on my maps, and each one is 3 meters. For Missile weapons, you shoot( throw, cast, whatever ) on your DEX strike rank modifier, if the weapon is ready. A javelin in your hand, arrow knocked and drawn, etc. If not, you spend 5 strike ranks to ready the weapon, and then your DEX strike rank modifier to shoot. On the character sheet, the strike rank(s) you can shoot( assuming no other modifiers to strike rank ) are shown above the list of missile weapons on the Main tab. If the Rate shown for the weapon is "S/MR", you can attack with it multiple times in a round. For example, Nathem has a DEX strike rank modifier of 1. So, if at the start of the round, he has his composite bow ready to shoot, he shoots first on SR 1, then spends 5 SR to ready the bow again, and the DEX SRM of 1 to shoot on SR 7. With 5 strike ranks left in the round, he can ready the bow again, so he's set to shoot at SR 1 in the next round. For Spirit magic spells, you cast the spell on your DEX strike rank, plus 1 strike rank for each magic point after the first that you add to the spell. Continuing with Nathem, he has the Speedart spell( which add +15% to hit, and +3 damage to a missile ), which costs 1 magic point. Using the example where he's ready to shoot at the start of the round, he could cast that spell on SR 1( since it only costs 1 MP ), then shoot on SR 2, spend 5 SR to ready the weapon again( we're up to SR 7 ), and shoot a second time on SR8. At that point, with only 4 strike ranks left in the round, he doesn't have time to ready the weapon again, so will start the next round with the weapon not ready. In RuneQuest, with the exception of some spells that use a lot of magic points, you can't start something in one round, and finish it in the next. For Rune magic spells, you cast on SR1, unless you are adding magic points to the Rune spell( not normally needed ), in which case you add 1 SR for each MP after the first that you add. None of you know Sorcery, so we're not going to get into that now. So, returning to the statement of intent, if you're currently engaged in melee, you might say, "I'm going to attack the Broo in front of me with my broadsword, at SR 5, and parry with my shield." Or if you're using a composite bow, "I'm going to shoot the closest Scorpionman on SR1, reload, and shoot him again on SR 7" I'm sure there will be questions, and I may need to get you to expand on your statement during play. 2. Movement of non-engaged characters. At this time all character that are not engaged( involved in anything related to other characters ) move as was indicated in the statement of intent. My interpretation of "not engaged" mean basically that the character moving won't impact anything else happening in the round. So, if your adventurer is not currently engaged in hand to hand combat, but an NPC is going to shoot at you, you are engaged for purposes of this, and your movement will happen SR by SR. 3. Resolution Now, all adenturers and NPC's perform the actions indicated in the statement of intent, in SR order. If there is a tie on SR, then highest DEX goes first. If that is also a tie, simultaneous. During this phase, if something happens that causes you to want to change your Statemnent of intent, you can do that, but you pay a 5 SR "reaction" penalty 4. Bookkeeping. Record damage, Magic points used, Rune Points used, check successful skills. That should be it. Feel free to ask questions.