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[LFP] [Rifts] [PAID] [18+] Triple 7s Campaign, Saturdays 11:00 AM noon or 4:00 PM based on what time is best for everyone Pacific [GMT-8]

Triple 7s A New West town New Springfield in old Colorado USA and surrounding settlements are at the mercy of "Snake-eyes," the leader of a band of outlaws called the Sidewinder Bandits.&nbsp; The townspeople, too afraid to fight for themselves, are secretively in search of hiring "heroes," to free them from the Sidewinder's raids.&nbsp; You are one of those who will come to the aid of these people.&nbsp; Beginning the exploits of a newly formed band and the lives they lead moving forward. This campaign's name is based off of 3 different tales that have inspired me to create a rifts version of three sources.&nbsp; Magnificent Seven 1960 version, Samurai 7 anime series, and King Arthur 2004 version.&nbsp; Each player will create one of the key protagonist of this Rifts campaign.&nbsp; Triple 7.&nbsp; While the campaign begins in the New West, your character can be either local or from elsewhere that has recently come to the area and has arrived in the city of Silverno, where you met a female elf woman, her sister, and a human man who has travelled a great distance in hopes of securing aid.&nbsp; They have been through countless rejections, but your characters will for one reason or another accept trying to change their circumstances.&nbsp; The reason being your own (hopefully they will be of noble reason, if not well, hopefully your reasons will be strong enough to try to change the lives for the better of the town and nearby settlements. This campaign will have a maximum of 7 players, though we don't need that manny to start.&nbsp; We can begin with a smaller number.&nbsp; This will be a weekly campaign (usually we will play for 3 consecutive weeks and take the 4th off; not counting holidays, or days that the group just won't be able to meet for real life reasons).&nbsp; The sessions will be 4 hours long. Rifts 300 Years in the future, our shattered Earth is recovering from the Great Cataclysm.&nbsp; An event that wiped out human civilization, brought about the return of magic and has made Earth into something both familiar and alien.&nbsp; Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals, and magic to survive. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Tears in space and time -- the Rifts -- are doorways to anywhere.&nbsp; Open one and step through it to travel anywhere on the planet in a matter of seconds.&nbsp; Alien and supernatural beings use them to travel across the Megaverse to arrive on Earth.&nbsp; You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens and weird creatures from the Rifts. Please Read All Campaign Threads Prior to Character Creation and Participation Campaign Starting Year Start:&nbsp;&nbsp;109 P.A. Campaign Starting Location:&nbsp;Silvereno, CO, old USA Campaign Starting Level of all New Player Characters:&nbsp;&nbsp; 1st Level (Note:&nbsp; Once a player has begun play, if they die their next PC can be 1st level or up to half the level of the character that died.&nbsp; (e.g., if your character died at 6th level, your next character can be from 1st - 3rd level with the min exp for desired level). Other Campaign Details More on the Game Summary :&nbsp;&nbsp; The campaign will focus primarily on the characters lives of exploration, adventure, and over all life within the New West.&nbsp; Players background and choices will have a major effect on the campaign.&nbsp; While I will introduce other unknown elements into the campaign, the direction of the campaign will center mainly around the players, their characters, their goals, and lives they lead.&nbsp; They will start by either having grown up in or near New Springfield or its surrounding areas, or they will be newly arrived.&nbsp; Where they came from and why they came to this town will be something the Players and GM should coordinate on. Typical Character Classes: Men at Arms O.C.C.s:&nbsp; Bandit (Peasant Thug) Bandit:&nbsp; Highwayman Bounty Hunter Gunfighter Gunslinger Justice Ranger Psi-Slinger Saddle Tramp Sheriff/Lawman Sheriff's Deputy Wired Gunslinger Adventures &amp; Others: Cowboy Mining 'Borg Preacher Professional Gambler Saloon Bum/ Stoolie Saloon Girl/ Barmaid Drifters: (can be&nbsp; virtually &nbsp;any class) "Drifter" is a general term for anybody who is just passing through without friends, relatives, business or specific purpose for being in the area.&nbsp; A Drifter can be virtually any O.C.C. from Saddle Tramp, Gunslingers or Mercenary, to a Rogue Scholar or practitioner of magic.&nbsp; Generally speaking, a drifter is a character who, for the moment, has not specific goals, direction or purpose and is simply wandering, or "drifting," from place to place and job to job.&nbsp; Vagabonds and Saddle Tramps are by their nature, drifters. Other Classes: Due to the vast amount of possible characters throughout many of the books of the Palladium line, almost any O.C.C. or R.C.C. can be created.&nbsp; If not one of the above classes, I will have to approve the choice.&nbsp; I will not say you can be any class, as some I might not approve, that being said, I will only consider classes that are "official" classes of the Palladium Rifts books line (Other Palladium Games, to include Rifter classes; though these must be approved on a case-by-case basis).&nbsp; I will need to know what class you wish to create and a concept/background of who the character will be and what their goals will be in the game.&nbsp; I will not consider classes that are "home-made," that is not an official character within a Palladium book or magazine. Rules being used:&nbsp; &nbsp;Only Official Rules from Palladium's Rift Ultimate Edition and Rift books will be used.&nbsp; There will be no house rules outside of creating characters with the Participation Code of Conduct and Player Expectations in mind (see those threads). The times I Post are always from the Pacific Times perspective (which is GMT-8 at this time, though when time changes it GMT-7).&nbsp; Players who participate should try their best to make it on time as scheduled and participate for the duration of the session.&nbsp; If you are going to be late, or unable to stay for the entire game session, please let the GM know.&nbsp; If you don't play and have already paid for the session, your fees will be applied to the next session.&nbsp; &nbsp;If you drop out of the campaign prior to participation your fees paid in advance will be refunded to you.&nbsp; If you will not be able to make a game please inform me at&nbsp; <a href="mailto:wychfate@gmail.com" rel="nofollow">wychfate@gmail.com</a> &nbsp;(preferably prior to game start, or by an hour after game start, or when every you can, as emergency situations do happen). This is not a Paid Game, all sessions are free of any financial obligations.&nbsp; Hoping to begin the Campaign by 2/22/20 Listing Link Triple 7's Link click here
I am very much interested in joining your Rifts campaign! &nbsp;I have many of the source books and am familiarized with the layout and rules. &nbsp;I have also built various characters for my own kicks and giggles, however I sadly have little experience playing due to lack of fellow players. &nbsp;The New West setting is one of my top choices to begin a campaign...