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Rollable Tables outputting double response.

It seems that the Rollable Tables in my game are outputting their result twice in the same chat output, but only if I roll it through a macro. I've set up a macro that creates chat buttons to quickly find whatever table I need to roll. I press said button, it rolls the table and whispers the result. From the Table entry, I can roll this a single (or multiple) times and get the regular response. But once I roll it inline with the command, the reply is duplicated in the statement and it doesn't always show the full result (in the screenshot example, it doesn't show which cantrip is rolled, only that it is a cantrip.). This effect occurs if I roll the table, or if any of my players roll the table.  I thought initially that it was an issue using Recursive Tables, but the result is the same with a simple macro only calling the table, a button macro, or a RT macro. The table result is outputted into the chat, but duplicated and sometimes incomplete. Any help here would be appreciated, Thanks in advance.
1580122924
Ziechael
Forum Champion
Sheet Author
API Scripter
What is the macro you are using to call the table?
Heya Saizy -  Are you still having some troubles with this? If so, can you provide me with the exact name of the game you noticed this with? Additionally, as Ziechael mentioned, can you tell me which macro you are referencing?
1580414725

Edited 1580414891
Actually, I found a way around my issue.. and totally forgot about posting this question. I think I had a stupid syntax error inside the original macro call, and it was doing some strange things to the output. I swapped it around to the following. /w gm &{template:npcaction} {{Medical Issues}}{{rname=Medical Issues}}{{description=Select the table. [Short Term Madness](! #STMadness) [Long Term Madness](! #LTMadness) [Indefinite Madness](! #IndMadness) [Lingering Injury](! #LingeringInjury) }} Each of those calls a separate macro that rolls the appropriate table. The code for THAT macro is this : !rt[Delimiter:BR|PrefaceUniqueSpace] /w @{selected|token_name} &{template:default} {{[[1t[STMadness]]]}})  This requires the selection of a token (obviously), and will whisper the result them. Oddly, if I roll this from the first listed macro or as an individual call (from the test function or its own macro call), I don't see the whisper for each player token. I can't find a difference in token settings, username conflict, or anything of the sort, but the message only shows on my side of chat for some players and not others... though all players receive the message with no issue or duplication.  [Edited: Clarity and typos]