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Localization

1335985363
Oliver
KS Backer
Well, as i'm stuck before i can try out anything (wont get neither firefox nor chrome here) i'd like to add some thoughts about localization. This system is a great aproach not only for the english speaking community but also for all other countrys out there. but as text is a major part of this, there are a lot of languages including signs not existing in english. (for example ö, ä, ü, ß, etc.) Well, as you can guess a fluent game can stall a bit if your fluent writing does not comprehend with the program you use. So well for that part all i can say is, please keep an eye on the encoding, even if it is one of the bigger nightmares of coders =) Second is the real language support, is there any plan to get a language selection and the menus in different languages? and maybe get some small differences by language, for example here its 1w20 and not 1d20. Sure, a selection of that particular letter is just nice to have but its still a regional difference. Well, so much for the thoughts and i guess if you really plan to implement other languages for the tool itself, there will be plenty of people there who help with the translation :) oh yeah, the w in 1w20 stands for "würfel" .. and so, as "dice" is "würfel", thats a good example for a pretty common used word in p&p games with a difficult letter in it :)
You can't install Firefox or Chrome? Due to a regional issue?
no, not due to a regional issue and thats not even the topic
I'm asking because as far as I know you can type using whatever language you want in the text chat, text boxes, etc. So I'm trying to figure out if you've actually tested it using Firefox / Chrome and it didn't work, or you're just pointing this out in case it doesn't, or what.
that are mere thoughts about localization as a whole subject, divided into a few things. and no, i haven't test it yet. And its not only the text users write themselves. well, cant say much more about that without testing, so to make sure not to mention something that is not there or is already handled, I'll just leave it this way.