-Group Journal - The group journal is for the group writing they're recaps and for keeping track of large items that are sold and then split with the group. Please do not write down every single thing found. Just divide loot on the spot and add it to your character sheet then. This will eliminate any confusion of who gets what or what goes to who. Please Help Contribute to the Group Journal - Personal Journals - This is a way that the players and I communicate when we are not currently playing. Feel free to use this as you wish because the player and myself are the only person(s) able to see the contents on this handout. I will also use this to send you messages in game as well while we are playing. Please use this to communicate with me. Group Story Board - This is like your "quilt" that the group is putting together to show the progress that you have made. Feel free to let me know anything that you would like to have to put on this board and I will make it happen. -How Loot is Done Mundane Items - These are normal non magical weapons and armors that CAN be sold back for scrap materials. They yield a 1/5 sellback value on all of these items. Example is Ghorn is selling back 15 axes, spear and armor valued at 300 gold total. The smith in the town will give him 60 gold for the scrap material. This is a House Rule. The PHB states no mundane items are to be sold back unless the DM allows it. Currencies - I do not do copper and silver in my games. You will get enough gold in my games to do as you wish, I promise. Gold, Gems & Residuum hold the same base value. Platinum of course is the higher valued currency. The way I do gems is like this, to cut down on micro management you can just say you have x amount of gold in gems. Example: If you have 120 gold in gems already and you get another 10 gold in gems just add it to your total currency in gems. This eliminates you have 50 different gems equaling 130 gold in gems and cuts down on the micro management. Negotiating Prices on Special Pieces - These are special pieces like art, idols, statues and etc. These items will be roleplayed using Charisma or Diplomacy skill checks to determine the sell back prices. This is fun RP! -Magic Items - 4e is all about magic items, we all know that. The way I do magic items in my game is like this. If you are in a town big enough to have a decent population or establishments to buy common items that is fine with me and you can buy any common items in the Player Handbook for the value of the item for that appropriate level you want. Pure 4.0 Games - You can purchase anything in the Players Handbook I freely. D&D Essentials Games - You can purchase anything freely in the Rules Compendium, Fallen Lands or Fallen Kingdoms books freely. Rituals - I do rituals a little different. I feel these are too easy to obtain and will make them cost more then what the books suggests. Adventurer Vault I & II - I will use these to reward group in the games. These ARE NOT common items that the players can buy freely. -Passive Perception Checks 4e and essentials gives you several ways of doing perception checks for things while playing Dungeons & Dragons. First you can do physical rolls. I encourage this for my players while listening behind a door, looking on a ridge of mountains, searching a room, a rogue checking for traps, etc, and etc. You can also have a passive type of perception called 10+ in the Rules Compendium or other players Handbooks. I DO NOT like doing passive perception checks like this, How to Passive search for traps, pits, etc, etc. I do like that system, however, I will be using a system where I do passive roll checks. An example of this is walking down a long hallway with many tapestries. I would do a passive roll (1d20 plus all players perception skill bonus) silently to determine if any of the players see the pairs of eyes following them while walking through the hall. This brings the element of surprise to the players instead of asking them for a perception roll. Once you ask for a perception roll the players are now expecting something to happen. Yes I know the 10+ passive mechanic works as well but my reason for doing it my way is to bring randomness into skill checks. Perception is a Wisdom based skill and it would not be fair for every single time I do a passive Perception check to have the same two people making the passive check. I want everyone to have a chance even if their skill is not so good.