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More Transparency and Higher Cap on "Copy Game" feature.

I have been on Roll20 and had a Pro membership for several years, resulting in games that have lasted longer than 1 year and have accumulated quite a lot of maps, characters and handouts. Usually one of the great things about putting months and months and hundreds of hours into a campaign is that it has a huge amount of re usability. In my experience, there is currently an unknown cap on game size at which point the copy game feature no longer works, unfortunately there is currently no way for a user to determine the size of their game and also, as far as I know, there is no public record of the exact size cap of games at which point the feature no longer works. All of this puts a huge damper on the re usability of campaigns from loyal recurring members of the Roll20 community. As a result I am making a number of suggestions: 1) There should be a way for the creator and GM's of a campaign to determine the exact size of their campaign. 2) The size cap of the "Copy Game" feature should be transparent and known to all users. 3) Increase or completely eliminate the cap on the "Copy Game" feature.
This seems like a really important issue
1582144981
Kraynic
Pro
Sheet Author
I wonder if they can give a good estimate of the size cutoff (or if amazon gives them enough info to do this).  I expect it varies based on the current load on the amazon servers, because (if I remember past posts correctly) this only happens when the copy process "times out".  So the amount of info that can be copied may be different between peak and lower levels of use.  It would be nice to have an indication of how big the game has grown though.  If nothing else, it would give a way to actually measure info bloat from casters in games with the "heavier" character sheets, map accumulation, etc.
1583745034
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .