
Are you ready to investigate and dismantle the enemy organization? Dodge
police as well as criminal gangs sent after you by the conspiracy?
Defeat supernatural horrors? You've got your tradecraft, contacts, and a
whole lot of bullets, and you'd better hope that's good enough! For
those who haven't heard of it, Night's Black Agents is basically
superspies vs a supernatural conspiracy. You are Jason Bourne, James
Bond, or Sherlock Holmes, and you've just discovered the existance of
vampires... or is it werewolves... or aliens? You've got to figure it
out, and find out what they're trying to do and how to stop them. There
will be combat, of course, but it's not the main focus of the game.
You've always got a goal to accomplish and usually it will involve
investigation and deduction... the combat is just the cherry on top. Night's
Black Agents is a game using the GUMSHOE rules system, which I have
slightly modified for my campaign. We play on Sunday evenings at 8pm
EST, and we use Skype for communication, and Roll20 for
dice rolls and the whiteboard. I'm
looking for 1 more player to help round out the group. We've played about 5 sessions so far, but we're at a good place for a new character to jump in. Let me know if you're interested, even if you haven't read the rules before.