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Coloring successes

So I'm part of a group that tends to play Warhammer Fantasy and 40k and we have slog fights at times. Up to 20 dice can be rolled for the minions and while we don't use tokens, the placement is important. I was wondering if there was a way to highlight where the success are? Using this as an example. So out of the 34 goons that attacked 16 managed to hit. This helps a lot in figuring out how many shot us but what I want to know is if there is a way to highlight or encircle them or change the color of the ones that managed to hit (aka the ones who scored 45 and lower). I can't seem to find out if it is possible or not but I could be wording what I'm looking for incorrectly as well.  Any help on this would be nice
1581880250
Andreas J.
Forum Champion
Sheet Author
Translator
<a href="https://wiki.roll20.net/Dice_Reference#Critical_Success_and_Fumble_Points" rel="nofollow">https://wiki.roll20.net/Dice_Reference#Critical_Success_and_Fumble_Points</a>
1581880361

Edited 1581880471
Try this /r 34d100cs&lt;45cf0&lt;45 This will highlight anything less than or equal to 45 green and count them towards total successes.
Oh duh I was staring that that section for the longest time. Thank you both so much.&nbsp; Now would there be anything to also highlight the critical failures? I suppose for the crit passes since we're already looking at the placement we would still have to just double check which goons crit passed. Regardless this should help out in the slog fights!
1581881040
GiGs
Pro
Sheet Author
API Scripter
Is it important to have the order? You can sort the results? This will sort ascending, the successes will all be at the start and worst failures at the end. /r 34d100cs&lt;45cf&gt;95sa Also anything 95 or higher will be colored red.
GiGs said: Is it important to have the order? You can sort the results? This will sort ascending, the successes will all be at the start and worst failures at the end. /r 34d100cs&lt;45cf&gt;95sa Also anything 95 or higher will be colored red. Yeah it is I'm kinda doing this for our GM as a spur of the moment type of deal. Order is important but I'm simply trying to help make sure the games flow smoothly. We ran into issues with slogs when we were doing a game of Dark Heresy but I showed him some code and he says he can modify it and isolate goon groups if he needs to. I just want to help out my GM.&nbsp; But really thanks for everyone's help