
Introduction The party has barely escaped the planar shuttlecraft, their memories nearly completely erased by a mana-surge of unknown origin. Discovering that they've crashed-landed, careened into, and become suspended precariously within a great mountain chasm, the heroes are forced to venture into what appears to be a spanning cave complex. Met with mysterious creatures and forces opposed to them upon entering the caverns, our adventurers just barely manage to prevent the slaughter of a group of strange yet seemingly innocent beings, but by sparing everyone rather than picking a side they may have set a conflict into motion that will cause many more casualties. Now, setting off deeper into the underground tunnels, with almost no information to guide them beyond that from a questionably-trustable party of strange and misplaced mercenaries, the party presses on in the hope of finding an escape from the ominous subterranean system into what is likely a just as foreign countryside. OOC Having recently lost our fifth player, we're a group of four players and a DM (me), that are looking for an interested player to jump in. We run our games on Saturdays, Eastern-Standard-Times, at 9 p.m to 12 a.m. You must be: Open to t actic al grid combat. Open to heavy roleplay Interested in a sandbox, character-driven campaign world. Things you should know: You may play any race or cl ass , from any core rulebook or Unearthed Arcana. Multicl assing is allowed. Elves are playable but for in-world will require an explanation from me about some things . (Not half-elves, they're playable and fit right in.) This game is adult-only, but not for any reasons beyond seeking a mature, respectful group. Plus we're all in our twenties (some almost thirties) so we just find it fits better. You'd be starting at second (almost third) level. Current P arty Composition Tiefling, Oath of Redemption Paladin Kenku, Cleric of Storms Changeling, Celestial Warlock Half-Elf, Aberrant Mind Sorcerer