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How to do tremorsense correctly

1582947633
Aetis
Pro
Sheet Author
Hello, I am running into a bit of trouble and wanted to see if anyone already had a solution for it. A character in the game has tremorsense out to 60 feet. This is better than darkvision, as it allows her to note the presence of creatures around walls and behind doors, where light would be blocked. Is it possible to add a light source that ignores walls? (and mark the enemies similar to blips on a radar?)
1582948164
Kraynic
Pro
Sheet Author
You might try the Light Crumb trick from the Stupid Tricks thread.&nbsp; Just set it up to just be visible for that one character.&nbsp; <a href="https://app.roll20.net/forum/permalink/7539533/" rel="nofollow">https://app.roll20.net/forum/permalink/7539533/</a>
1582948998
Aetis
Pro
Sheet Author
This is what the archer see: (no tremorsense, normal torchlight) This is what the mage see: (with tremorsense) Is there a way to make this happen?
1582952064

Edited 1582952200
vÍnce
Pro
Sheet Author
Drop a token in the other room(ie other side of any dynamic lighting barriers) with sight and emits light controlled by the player with tremor sense.&nbsp; They'll have their character's vision/light as well as the "tremor" token's.
1582995255
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The light crumb trick would require some GM intervention, to know when and where to place them. There's no way to automatically let just one player act as if DL barriers were not there, though. There are other ways you could do this (temporarily giving control of any bad guys in range to the PC, for example, or pinging bad guy location), but no good automatic way I can think of.
1583004501

Edited 1583005397
Mino
Marketplace Creator
Weird idea, but maybe using the vision trick Vince described in combination with The Aaron's Token Condition Script &nbsp;could possibly work. If you assigned the decoration tokens to the mage's player and gave them vision, you could have this aura of player tokens following the mage token that all give the mage vision. Since the tokens will automatically move past dynamic lighting barriers, they should grant sight that way. EDIT: Just tested it out, and it seems like what I suggested does work, but actual practicality could be up for debate. You'd have to make one token for each direction, and also have to make a token for each range within that direction. You may be better off just using a vision token like Vince suggested and just be mindful to drop it onto the tabletop whenever their tremorsense would find something of interest.