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Handling darkvision + source of light

1583132099
Aetis
Pro
Sheet Author
What do you do when a character with darkvision is holding a torch? I use darkvision as 60/-3, cannot be seen by others, and torch as 40/20, can be seen by others. This does not work if the character with darkvision is holding the torch.
I have a macro that calls four sub-macros, using The Aaron's Torch script.  I use infravision rather than darkvision, so the character cannot have both infravision and normal vision active at the same time.  If you mean can a token have two different light sources, one seen by self and one by others, I don't know how to do that. In case it's useful, The overarching macro is lighting, which I have available in the macro bar: ?{Which condition do you want?|infravision, #infravision |torch, #light-torch |light coin, #light-coin |no light, #lights-out } The sub-macros are infravision: @{selected|token_name} is using infravision. !torch 60 -3 no light-torch: @{selected|token_name} lights a torch. !torch 40 20 yes light-coin: @{selected|token_name} pulls out a continual light coin. !torch 30 30 yes and lights-out: @{selected|token_name} goes dark. !snuff
1583149085

Edited 1583149122
Brian C.
Pro
Marketplace Creator
Compendium Curator
Give the party a torch character with a default token that they can drag around to provide a light source. Once the lighting rewrite comes through, it will even work with AFoW.
1583293411
Aetis
Pro
Sheet Author
When is the lighting rewrite coming online?
I just made a character sheet for a basic torch that all players can drag and drop. Lol wait till a player wants a bulls eye lantern its 45degv120 60 dim 
1583339963
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Aetis said: When is the lighting rewrite coming online? I believe the last I heard is that it is intended for first quarter, at least on the Dev server, so... soon, maybe?