They will happen inevitably in the dreamworld…&nbsp; Don't lose sight of yourself, or you'll be swept away. "Dreams are special things. Filtered by the mind of the dreamer, t hey can become many things. Prophecies, stories, warnings, even forgotten things. When playing Harrowhelm, remember to suspend your disbelief. Dreams are ruled by fickle laws that your own mind creates. Follow your instinct, but abandon waking reason. You will not need it here… " ~ A Quote from the Narrator. Harrowhelm: The Dream World A Whimsical Adventure Through The Mind Game Listing :&nbsp; <a href="https://app.roll20.net/lfg/listing/196697/harrowhelm-the-dream-world" rel="nofollow">https://app.roll20.net/lfg/listing/196697/harrowhelm-the-dream-world</a> Players Welcome!&nbsp; Here's what to expect…&nbsp; Harrowhelm is a&nbsp; unique &nbsp; roleplay-heavy puzzle game . We play a little creative exercise, you see. Since this is a dream world, you have imaginative liberty to do pretty much&nbsp; almost anything you want …&nbsp; WHAT?!&nbsp; That's right. There's a three modes of play that involve certain levels of&nbsp; lucidity . The more lucidity you have, the more you can lean on the rules for abilities and guidance. The less you have, the more you have to rely on your imagination to get you from point A to point B. If you fancy yourself a clever person, this task should take you to some of the strangest nooks and crannies in Harrowhelm.&nbsp; I as the DM, reserve the right and the liberty to allow, tweak, or deny the actions of your imagination depending on how well they follow dream logic according to your&nbsp; lucidity &nbsp;level. Furthermore, for those of you who appreciate&nbsp; psychological symbolism &nbsp;and&nbsp; metaphors , strap in. There is combat, but even combat can be circumvented with dream logic for all you creative folk. For all you combat crazy players, this might not be the game for you. While this is more of a&nbsp; comedy &nbsp;on the surface, there are however more combat heavy situations the deeper you delve into Harrowhelm… or worse,&nbsp; Horrorhelm . Harrowhelm originally was an intricate game that I have converted into an online format. There is loads to discover in this sandbox experience with tons of memorable characters. It will be accompanied by a beautiful soundtrack, NPC character art and maps by yours truly, and a plot line that will keep you on the edge of your seat. Where will the crossroads take you? Harrowhelm is unique because this special dream recurs for the players at night. You will know you are here because it will start the same way every time. Eventually you find you can travel to three places:&nbsp; Traverse Town, Trinket Town, Toon Town, and&nbsp; Tinsel Town. Each town has a series of hidden places and unique NPCs that you can meet and mingle with. Some will guide you, others will spin you down a bizarre path. If you are lucky, you will discover new things and unlock hidden areas with the right kind of curiosity. As with all curious beings, I offer a fair warning, there are dangers in the dream world. Especially when the moon comes out…&nbsp;&nbsp; My DM Experience My name is Grace, I am 29 years old; while I'm not pursuing modeling and art, I do this as a hobby. I have been DMing for outside roll20 for 11 years. That means I won't pull punches, fudge rolls, etc. My style is rich with story and immersion which I strive to entertain my players with. I use a mic and a camera to recreate the feeling of sitting at a table with your DM. That way, I can add voices, gestures, and expressions to enhance the overall game. Part of what makes me a successful DM is my ability to listen to my players and give them a tailored quality experience. This is a paid to play experience!&nbsp; Games will go for $8 per session per person. All transactions must be completed before the start of the session. This game will require payment to the Game Master at a rate of &lt; to be filled with a description of your method, amount, and frequency of payment &gt;. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.