
A campaign using the Adventurer, Conqueror, King system (ACKS). The characters will be based in the city of Parsantium (by Richard Green; <a href="http://parsantium.wordpress.com/" rel="nofollow">http://parsantium.wordpress.com/</a>) with the aim of sandboxing, but typical objectives focused on dungeon crawls (Lost Caverns of Thracia, Dark Tower, Barrowmaze, etc.). More along the lines of "murder hobos" than "save the world". Weekly on Thursday evenings, 8 pm - 10 pm (GMT). I'll be delving deeper into Roll20 as the campaign progresses, but not initially intending to use maps and tokens other than hand drawn figures via the sketching facility. That is, theater of the mind approach. GMing style is a mix of old school (mostly you get what you roll) with storytelling forgiveness (story is most important, not simply procedurally stepping through a dungeon). I tend to voice in character and include as much description and NPC interaction as possible. Combat as war not sport.