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Dev Server Dynamic Lighting Test

Good Evening, I decided to take a look at the new Dynamic Lighting advancements in the Dev server today. Immediately on initializing the option CPU usage went 2% to 99-100% making the game unusable until turned off. Is it just me? Or is there some sort of optimization issue with the current build? I was using a fairly large map, but if my computer cannot handle the stress Im not sure it's working as intended... For reference I am operating on updated Chrome on a high end gaming system. If you would like any further information please feel free to contact me.
1584019082
Kraynic
Pro
Sheet Author
There is a specific thread for tracking issues with the lighting rewrite.&nbsp; You should probably post there to keep it all together.&nbsp;&nbsp; <a href="https://app.roll20.net/forum/post/8193435/a-new-light-is-live-on-the-dev-server/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/8193435/a-new-light-is-live-on-the-dev-server/?pagenum=1</a>
1584019473
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Adam, There's an official feedback thread for the new feature, along with a post showing the format the devs are requesting for bug reports . Your report would likely get better notice and response there.
Thank you both. I could not find either of those when I looked.