If you would like to participate in the above reference game, please reply here. Game Requirements so far: Discord: This will be used for links to game content to help you create your character, biographies, OOC chat and potentially the In Game Hub as well. Not sure if I want to use Roll20 for posting or not, but it will definitely be used for combat, rolls and other game related functions. Character Creation: Level 4, 28 point buy system based off standard 3.5 rule set/PHB/DM guide. However; Races, Classes, any game related options and choices must be based from the Midnight system and published content only. Nothing custom unless it's something I introduce. Rules, clarifications, etc. Will all be handled on Discord. Play by Post location/frequent of posts will be determined by a vote from all players Post requirement from me as a DM, 1 post/interaction a day preferred with breaks as needed for IRL. Just keep us in the loop it's all I ask. This is for fun, i'm not here to debate rules, game logic or anything of the sorts. I want an immersive roleplay experience using the wonderful content built for Midnight. I want a group that is interested in beating the final boss of this campaign. Yes, the god himself Izrador. Let's have some fun shall we? Oh if it wasn't obvious, I'll be running a blend of all content published and homebrewed information. (ex. Crown of Shadow, Progeny of Light Scourge, and all other published Adventure content) do not look it up if you don't want to spoil your own adventure. You can feel free to add me to Discord: Alex Summers#6824 The Awakening: Thousands of years ago the dark God Izrador fell to Aryth and tore the skies apart. His fall to the earth came as a cataclysm of enormous proportions. The Etheldar, for the most part vanished and the remaining changed forever. On that moment, the world awoke, as would a sleeping maiden to whom a dagger would have been forced between her ribs. The collective thoughts and souls of the spirits of the world cried in pain and for a moment they acted as the awakening consciousness of vast range and power. In this brief emergence Aryth realized what had happened and had a glimpse of what was to come in the future. In a few thousands of years, a speck of time as far as planets are concerned, this infected wound in its northern regions was going to spread. The infection was to span Eredane from north to south and would consume everything in its path. The world will become black and Aryth would literally die. In that time of brief consciousness it was also decided to try and counter that infection. Several beings that were to come, when times were right, would be infused with Aryth’s “gifts” that would enable each and every one of them to become leaders amongst their race. Champions of the earth itself, destined to face the Shadow in Aryth’s most dire moment. At the middle of this plan was the future ruler of the elves, most fair and wise, friend of creatures and all that Aryth cherished, Aradil. In that vision of what has not yet come to pass, Aryth saw that Queen amongst the Etheldar’s fairest children and decided to leave her the clear message of what Aryth saw in its brief foresight. Hidden in the Great Tree of the elves did Aryth place this thought, message to Aradil to be revealed when the time was right for her to be granted this boon of information. Then Aryth’s pain seemed to subside and the spirits of all the lands stopped their screaming, the land stopped its shaking, the skies cleared and Aryth went back to sleep. The dark God was nestled in the north and already the resistance to his plans was starting. Only to be unfolded thousands of years later. Small Introduction: It’s been a hard autumn, as seasons in the Northlands go. First the brutal end-of-summer rains churned up the ground and washed next year’s thin planting soil into the rivers. Then the first cold froze the ruts in the roads into deep troughs which now hide beneath snow, eager to trap wagon wheels and break the legs of horse and man alike. The scything cold is at least a benefit in that it’s not strange for one to travel covered head to toe in furs, cloths, and bundles. Underneath all that clothing, who can tell whether any man is in fact a hunted elf, any child a halfling slave on the run. Even weapons, contraband as they are, can be carried without much trouble. Whatever a person’s reason, Sickle is an easy place to hide and a good place to meet. The small hamlet lies at a crossroads just south of the enemy-controlled Keep Nalford, east of the elvish forest of Veradeen, and northwest of the sacked city of Cale. It’s dangerously close to the enemy’s homeland, true... but that’s the last place they’d think to look. You are being tasked with meeting a resistance contact. Regardless of how your character got there, your task is all the same meet with this man and find the locations of the power nexus' that he knows. Time is running short. Hope is fading.