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[LF2P][FTP][Swords and Wizardry][Every Other Saturday 6PM-11PM CDT (-6GMT)] [Hex/Dungeon Crawl][Mature Content 21+][Roll20/Discord] Healer Needed

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Edited 1583051581
Healer Needed Game: Swords and Wizardry (A clone of 1st Edition Advanced Dungeons and Dragons) Method Played: Online (Roll20/Discord) (Some out of character Roleplay will be handled via text on discord) Experience: I've been playing/running games for over 30 years Play Time: Saturday Evenings/Once every two weeks (Roughly 6pm-11pm CDT (-6GMT) Preferred Applicants: Players (Need 2) Game style: Roleplay 40%/Combat 60%/ Focus: Minor Hexcrawl/Major Dungeon Crawl Warning: Mature Content 21+ Years or older to play As the title suggests, I am looking for two players to participate in a campaign running every other Saturday evening. Unfortunately the day/time is set in stone and cannot be changed. Perspective players should be literate able to write legibly and speak English clearly enough for everyone to understand them. The game requires voice, so you ARE required to have a decent headset microphone that doesn't broadcast every little ambient noise or allow the rest of us to hear what's happening throughout your house. Or at least the ability to mute yourself when it isn't you turn or when not making a comment to your fellow games.   So, I know what you’re thinking, “how, do I learn more about this”? Well, glad you asked. I'll hide the contact method and what I need from applicants somewhere in this wall of text. There will be some questions and a contact method that just seem out of place in the middle of some paragraphs. Those are what I need from prospective players. What I can tell you about me is, I like a serious play style over light hearted, with a leaning towards shades of gray kind of play. This will not be a grim-dark campaign and it will have elements of humor. However, this will not be a whimsical kind of humor, for an example you will not run into Star Trek characters or Elves named Keebler, but more like humorous asides and comments by your fellow players. You can expect Monty Python references and puns, be warned. “Please send me a private message on roll20.” I would like to have players that play characters that are on the side of the Angels but complex in their outlook and approach to various situations.  If you join the game be ready to enhance the event with some impromptu world building by providing details, If asked. Characters that fit into the setting and feel real are important to everyone playing. And a richly textured world is filled with details. The GM can't provide all of them alone. I have a certain dislike for meta-gaming and rules-lawyering. both are equally odious as they waste time and energy that could be spent in much more entertaining ways. “What is the one gaming memory you keep coming back to?”  I have at least a year's worth of experience running games here on Roll20. It has taught me that one of the biggest barriers for new games to start and continue is a general tendency for people to disappear. We are not looking for that kind of player. Please take your obligation to the game you join seriously. If something prevents you from making a session try to let me  and/or the other players know as far in advance as possible.  If for some reason you should join the game and later come to the conclusion that you need to leave, be polite enough to provide an advanced notice. “What is the trope/plot type that you don't enjoy?” I don’t want to burn bridges in this small community and I understand that not all gamers play the same way. Parting amicably would be my preferred method of ending a game relationship. Now is there anything else? Well, of course there is. I want to provide an immersive experience with constantly evolving characters, that are part of a story, and also lets the player help shape that story. I expect a fair and sporting atmosphere. That being said I expect the rules to be followed and not just arbitrarily cited to fit the situational advantage of the player.  Please understand that the GM is the final arbiter of what does and doesn’t happen in his/her game. Since this is an older style of play there is no skill system beyond the combat and dungeon exploration aspects. Most of what happens in the game will be based on player description and judgment calls from the GM. Hand-waving a situation is fine and sometimes very necessary in older systems. I for the most part am not an adversarial GM. I see myself as just another player trying to tell a story like the rest of the people at the table. Granted I have a responsibility to try and make sure that people have fun but I will rule against you sometimes. So, know that coming into the game.  Most of us know, from experience, that being a Game Master is hard work so appreciate the time and effort. All I ask is that people respect that work by doing their best to add to it in little ways and make the experience better and richer for everyone involved. When possible please don't be afraid to add details to make the campaign live and feel free to world build. It is an important aspect of what we do in a game, let us exercise those imaginations.  Mature content has its place in games but I feel it should be limited in scope. I don't have a problem with issues of Sex, Violence, Sexism, Racism (Orcs vs Elves not real world stuff), Religion, and or Sexual Orientation showing up in a game but they shouldn’t dominate it. Handled tastefully these things add spice to a game. But much like cooking with habanero peppers, a little goes a long way. Too much leaves you unable to finish and the metaphor extends to the game table. Feel free to disagree but do it in another thread please. Deal Breakers for the game are pretty clear. Nothing is worse than a group of Players that act like they aren’t on the same team. That being said I seriously dislike Player vs Player situations. However I don’t mind if Characters have different points of view, and argue them, at the Character level, but when it comes down to it Players should never be angry with one another. No one wants to be a part of a hostile environment. Also excessive meta-gaming is a terrible strain on the enjoyment of the game and is strongly discouraged.  A working knowledge of the rules is appreciated but not necessary to join. However this is not a good game for people new to roll20. Experience is great but enthusiasm is also an important quality for prospective players. Prove to me that you are interested enough and I'll  consider taking newer players.  The golden rule for this game should always be: have fun and don’t let your shyness/ego get in the way of playing. I’d like to think of this as a friendly experience.  All you need to do is follow the directions and answer the hidden questions in this post and use the preferred contact method requested and you should be good. I will be happy to respond to any questions. In this thread.  What to expect. We are a group of (mostly) Third/Fifth edition players stepping backwards into history to play some old school games. The rules for Swords and Wizardry are free and can be found on the Frog God games website. So there is no monetary cost for you, but you will need to set aside time to read and become familiar with the rules.  You can expect an immersive experience that will challenge you to place yourself in the scene of your character and imagine “what would my character do to get out of this situation, or get over this obstacle”?   Since there are no rules for skills in Swords and Wizardry you (the players) can't just say “I roll persuasion or intimidation” they will have to put themselves in the mind set of their character. All actions will have to be described and that will determine your chances of success or failure.  Older editions of D&D didn't have the same feel as the current system. The characters do not gain powers or special abilities as they level up. But magic is much richer and readily available to offset this difference. The classes aren't exactly the same either but they do fill a role necessary to the survival for the group. Also the alignment system is changed with Swords and Wizardry. Law and Chaos are the defining alignment factors in “Swords and Wizardry”. Good versus Evil isn't quite as important so the players will have a lot of leeway on how they play their characters. Take this as an opportunity to have fun and explore a bit, instead of looking at it as a restriction. Alright enough with the intro stuff here’s what we are doing in the game. This game will start with a group of adventurers journeying to a small outpost of civilization on the edge of a huge expanse of unknown/uncharted territory. Rumors abound that the local populace has been having trouble with monsters raiding into their lands, disrupting trade and destroying crops/killing livestock. The players will start as troubleshooters for the area but that role will evolve as they grow in power/reputation. Eventually the characters will be doing some exploration into this unknown area to find out what exactly is there. Mysteries and dangers await any who are brave or fool-hearty enough to venture forth, but the rewards will be great for those that succeed. You will explore strange dungeons that may or may not be abandoned. Fight cults bent on preventing you from finding out what they are up to. You will face horrors with which mortals were never meant to come into contact.  Thank You very much for your time. 
We are still looking for one player
Still looking for one player