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[LFP] [5E] [FREE] Curse of Strahd [Flexible Times] [18+]

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Hello all! I figure now's as good a time as any to try and stave off the stir crazy by playing some gothic D&D. I'm hoping to meet some cool people by setting this up. Just so you can get an idea of who I am: I'm 21 and live on the west coast of the USA.  I've played D&D (mostly DM'ing) for about 6 years now. I'm a very visual kind of person - I studied digital art in college for 3 years and I try to paint a clear picture in my players' heads with my descriptions. I'm not white and I'm not straight, and if you have a problem with either, click off now. With that out of the way, I'm going to list some prerequisites for my players. I require that you: Are polite about scheduling. When I say this, I mean I need at least a day's notice in advance before cancellations, and I would appreciate if you kept on the ball about availability and communication. Don't min-max your shit. I'm a forgiving DM in that I don't like TPK'ing and I don't target or actively try to kill my players, so there's no need. I'm also relatively generous with how I do stat-rolling (as below). So do not come to me asking if you can do a sorcadinlock or the hyperspeed tabaxi roguemonk. Don't metagame. I'm fine if you've played CoS before, but learn to appreciate a thing called dramatic irony and keep your pipe shut about what monster you know is behind what door, or what trap your character doesn't know is where. Don't do a meme build. I'm okay with moment-to-moment jokes and riffs, but overarching, long-lasting concepts like "weed druid" or "murder robot" if you plan to do no character development and have no depth are out. No. Don't shit on other players. There's a thin line between making a joke about a bad roll and shutting another character or, even worse, another player down time and again. Don't be a bigot. Don't shit on people for being women, being transgender, being nonbinary, being not-white, having neurodiversity, etc.  Are able to use Roll20 for sheets/game/dice in combination with Discord for voice calling. Assuming you qualify after all of that (which I hope isn't too hard), here are the guidelines to making a character: Start at level 1. PHB, MTOF, XGE, SCAG, WGE material are all acceptable for character creation. If you have a UA you'd like to use, you can list it as a first preference but you must have one of the previous sources posted as a possible second option in case I decide not to allow it. I judge UA on a case-by-case basis. You can use one of the following ability score arrays, and you can lower any ability score you want (but not raise any): A: 16, 15, 14, 12, 10, 10 B: 16, 14, 13, 13, 12, 10 C: 16, 16, 12, 10, 10, 8 Finally, if all of this checks out to you, here is what I'd like for you to post if you're interested in joining: Preferred OOC Name Preferred Pronouns D&D Experience Anything of note you'd like to tell me Discord info (username#1234) Character concept*, including: Character Name Character Class Character Race Character Ability Scores Character Alignment Character Backstory Anything else about the character you'd like to tell me *Note that the first character concept might not be what you end up playing because of party roles and whatnot, but I'd still like to see what you can write to gauge your character-writing. Thanks for your consideration for reading this far! If I like the cut of your jib, I'll add you on Discord, so keep your eyes peeled.
Preferred OOC Name: Selza (Cel-zah) Preferred Pronouns: He, Him, ect ect D&D Experience: a bit of pathfinder and 2 sessions of 5th edition Anything of note you'd like to tell me: I have one other friend who's been wanting to find a group to play with but has yet to try dnd properly. I was hoping to talk it out if you were fine with it. Discord info (username#1234) Selza#3854 Character concept, including: I've always been happy playing the support class but I've never gotten to deep into a game. Druids were fun and I'd probably stick with that. Character Name: Aria Character Class: Druid Character Race: Sylph (If possible) Character Ability Scores: Str: 10, Dex: 14, Con: 13, Int: 12, Wis: 15, Cha: 13 Character Alignment: neutral good Character Backstory: Nothing yet. Anything else about the character you'd like to tell me
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-Jon or Jonathan    -He -Been playing since 3rd edition, though I did play a game or two of 2nd when I was real young. Haven't played much in awhile, but I've done a few short 5e campaigns. I have very little roll20 experience, but I'm a quick learner at that. -MagnetizetheElderly#1854 - Gruncle Grachus - Wizard -Rock Gnome - Str: 8 Dex: 10 Con: 16(+1 racial) Int: 16(+2 racial) Wis: 10 Cha: 12 - Chaotic Good - Gruncle was drafted up from his home at a young age for study at Graekmine, a Gnome-led magical academy and had received a fairly average education for students there--Though it was noted that he did have a bit of a rebellious streak. He only maintained good standing with the academy for a handful of months after graduation, though, as he almost immediately threw in his new skills in service of a peasant revolt. Narrowly missing capture by the local authorities, he is on his way out of their borders and hoping to begin a new life elsewhere.
Preferred OOC Name mega. Preferred Pronouns He/him D&D Experience 4 or so years of active game time, but over 20 for information in my mind. Anything of note you'd like to tell me       thanks. Discord info megatokyofan666#9032 Character Name   Sizzlefang Character Class   Wizard! Character Race    Kobold!  Character Ability Scores    STR 8  DEX 16  CON 15  WIS 12  INT 16  CHA  10 Character Alignment   Lawful Neutral Character Backstory    Sizzlefang has always been a troublemaker in his tribe. His fascination with fire always  being seen in a negative light, but where they saw the destruction of a shack, he saw saving the farmlands with the soot and charcoal he made. He loved to create with fire, whereas others saw only destruction. Thus, when he had the chance to learn from a real practitioner of the magical arts, he became an apprentice. Time passed, he learned to wield these forces, and he heard of a dark place that could use just a smidgeon more light. Anything else about the character you'd like to tell me  not a pyromaniac. 
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Preferred OOC Name : Septembersister Preferred Pronouns: She, her D&D Experience: I have been playing for seven years, have completed two games. Anything of note you'd like to tell me: I am a LGBT player too :) Discord info: Septembersister#0938 Character concept*, including: Character Name: An Zoúle Character Class: Sorcerer - Divine Soul Character Race: Aasimar (Scourge) Character Ability Scores: Str: 8, Dex: 10, Con: 16, Int: 12, Wis: 10, Cha: 16 Character Alignment: CG Character Backstory: (Please note this backstory was written for this campaign, but for different player characters and so would have to have adjustments – but this should express the feeling of the character)  Within the home of an immigrant merchant family, a child was expected. The father, Guang Zoúle was a former Wu Jen practitioner whose curiosity put him in possible opposition to the Celestial Emperor's interests. A wizard of notable strength Guang always had an infatuation with ways to enhance power through the quality of lineage. His envy for magically born was an obsession, and also a source of lust when he discovered his wife. Hai's special characteristic had nothing to do with her appearance, but with the line of succession from which she came from. Her family had meticulously maintained their records which befell Guang's eyes once he began his investigations of Uwaji's population. The Celestial Emperor had wanted to know what persons were a part of his empire, never knowing Hai's bloodline would ultimately seduce the Wu Jen first by mind and body afterword. Hai was from a long line following back to heavenly beings which had once been more active on Kara-Tur. Hai was fed emotionally by Guang's tunnel vision upon her and the blood running through her veins. The woman of mild appearance and daughter of comfortable (but not lavishly wealthy) inter-island merchant had never had such a devoted suitor, especially not one of the Celestial Empror’s Wu Jen. A relationship formed easily, Guang’s transpiring acts of favoritism for Hai were caught shortly after their swift marriage. The Wu Jen realized his career had been jeopardized by his need to keep secrets from the Celestial Emperor, never thoroughly finishing the task of reporting to the lord who among his people were of unique birth. Wanting to escape punishment Guang took his wife and fled Wa, spanning oceans to toil their way to Amn’s harbor at the city of Athkatla. While the city lived up to foreign reputation, drowning in affluence their means were not able to sustain a life within the city nor did Guang find it wise to stay at a harbor city with reputation reaching Kara-Tur fearing those on his trail would guess his destination. The married couple continued through Lake Esmel to Eshpurta where their exchanged purse held more purchasing power and whose heavy prejudice against arcane researchers was perfect disguise for his inter-continental escape. While languages and customs were different, Hai knew mercantile methods: to the residents of Espurta the Zoúles were the sellers of home goods: clothing, brooms, buckets, shovels, and much more that convinced the population of welcoming and keeping these new residents. Life was humble but Guang didn’t let go his desire of Hai’s blood and the potential of her blood becoming a part of his own descendants. The fetishization of her body fed Hai’s ego into narcissism. After being among the Eshpurta people for several years, learning their language and settling themselves permanently into the city they conceived. During the summer nights of early pregnancy the Eastern wizard manipulated and magically bombarded the child in Hai’s womb. Gaung wanted the thing he had sacrificed everything else for: a child of magical birth. Then, he theorized, he could make such related blood his own source of power. Hai was sickly during her pregnancy. As she worked away wood carving and weaving in the backyard the tea she drank was spiked with his reagents. At night Gaung was casting magic upon her, and during the day praising her each step of gestation. Hai never suspected what Gaung was doing caught busy in the life of a working class woman. The result of the birth was exactly what the Wu Jen aimed for. With white hair, silver eyes and a radiant presence Gaung had brought out the Aasimar blood from Hai’s linage. This boy was named An. An was a magnet of interest for the locals of Eshpurta, a blessing to welcome foreigners some believed. As An was of Kara-Tur ethnicity, the people of Amn did not judge the Aasimar baby on such lines. Goods sold in rapid rate now that there was a unique baby to also see. Gaung’s passion was his weakness. An was not even two before the Wu Jen began his first incisions. Careful extractions of the holy-touched blood. It was to be an accidental fall, the slash of a branch, gradual miscellaneous actions that children stumbled through as they matured. Hai saw no deeper than the surface of her own greatness: the child of her line to give birth to the renewed Aasimar power. Hai clung to her genetic greatness for the loss of her economic prosperity. An screamed when his father approached, nothing happened from it. An hid behind his mother and was punished for it, especially when the behavior was around customers. The Aasimar child’s natural inclination to believe in the warmth and trust of others ended when he understood he had no place to turn for safety. His father cut into him and took what he wanted. An was dressed in white to accentuate his Aasimar ancestry and features, and he felt more comfortable to be entirely covered to cover the fresh incisions his father left on his body. By the age of six An kept his head down, set his silvery eyes on the back of his father’s skull only when the man was turned. Gaung had changed their fortunes: they were moving from merchant living to wealthy aristocrats. Gaung used the blood to create new magic which he spun through politics in the background of the city to gain a new social position. Skin blemished with lines of eager greed, An hid himself behind his clothes and shook with a quiet and vile rage. His body was never safe and now his home was uprooted suddenly. He feared if he was no longer the son of a merchant, he would no longer see the public who came often. There would be no escape from his father and his mother who never helped him. The six-year-old divine child watched hired men take away things. And by carriage the boy was led away from his once small two story home, reliving the memories of his treasured past. In the wealthier part of the militaristic city Gaung and Hai were conducting men where to put their things, An watching from the new foyer of the home. Each step through the house nurtured all his paranoia. The true belief there was going to be no escape. In the mind of a six year old the mark was dampening to his potential to be loving or joyful. Fear and rage boiled in his quiet form. His parents had walked up the stairs, overlooking the curved walls of their foyer and were discussing what to do to embellish their home when as Gaung took a step An reached out his hand. Somehow his will, his fear and pain manifested into a spell which pushed Gaung upon Hai and both toppled down the stone stairs. At the bottom the loud cracks and sudden endings of their screams called An to look. The mangled twist of his parents' bodies caused him to tremble. Was it over? The affair was scandalous, his parents' death seen as a tragic accident and people wept for the pleasant and blessed foreign merchants who had assimilated well into their community. The orphan Aasimar boy was talk of Eshpurta but to keep things neutral and avoid politics Brother Benitus decided it was best if the church took the heavenly child rather than any vying home. Bringing him into the care of his preferred Chapel, Helm's, An was among faces very different to him. His parents never took him to church despite his divine blood. The young child's first steps into a building free of his hurtful parents sent him into a weeping spell. Later as Brother Benitus personally helped An bathe and get accustom to the chapel did the holy man see the cuts all over the child's body that had once been concealed. An was painfully ashamed and when the brother cried, An felt a terrible sense of guilt for the kind older man. He decided at that moment that baring his body would do nothing but hurt others. That night as he laid in bed, looking at the moon through a pane window he realized that what he had did to his parents was a good thing and yet their teachings infected his heart. He shouldn't speak, to not be a trouble. An committed himself to silence and fury, doing the tasks he needed to do in Helm's Chapel with his heart poisoned by his past. The boy grew out his hair, and donned robes, doing everything to hide and cover his body. The scars fascinated him as much as the day his parents died. When he reached out and his father fell over, the zing up his spine, he had to wonder if that was what Gaung was trying to cut out of him? To take away? To get rid of? As he was getting older he was becoming aware of a power inside but without the voice to ask if it was a good thing, the peaceful feelings his power provoked him to feel were only tied to the death of his parents: an act of murder. Not only until he was raised in the chapel did he begin to realize he had done something morally abhorrent in the eyes of Helm and Brother Benitus and thus only sealed his lips from ever speaking of the event. At nine-years-of-age An tripped when he was tending the chapel garden and cut his hand as he fell with the blade. It had been a while since he was wounded, when he saw the faintly glowing blood the growing youth realized how different he was from the Humans surrounding him. His blood was unique, in some way he didn't know but felt. Laying on his knees he wondered why his father cut him open, was it for that palpable thing An couldn't comprehend? Still the boy kept to a self imposed oath of silence.   (Fused backstory with Hope) As he laid in the grass a boy approached him, there was the most fearsome and strange face An had ever seen. With skin red as darkened clay, ears jagged and obtuse, and sprouting horns straight from his forehead the Aasimar shocked out of his mind. At the time the reddish boy attempted to speak but what was said never reached An's ears truly, he drew back his bleeding hand, gasped and felt the sting of tears come to his eyes. The white haired youth never gave any reply, intervention by a sister of Helm cut the anxious meeting short. An was quick to leave the garden with the sister, yet he glanced back as the distance grew. The Assimar was as afraid as he was intrigued. That boy too had to have very strange, and very sick blood An believed. Brother Benitus explained there were people with other lineages, from other places outside of Eshpurta's walls or his god's reach. An was certain what made the boy in the garden was from a sick lineage for he looked like a demon. The things Helm smite and other goodly holy powers fought were able to become a part of people? What did it do to them? Again the boy was quiet, asking questions he once only thought about himself and his own blood. Brother Benitus only saw and heard the silent, pensive, face of the Aasimar youth - never knowing the deeper dialogue the child was having. Two months came and went, An tending dutifully to maintaining the Chapel of Helm as guided by brothers and sisters. Finally a brother asked him to buy basic groceries for some of the religious congress to eat. Taking a basket with him to the market the Aasimar was stunned to find the demon-boy among the crowd. An couldn't stop staring, eyes fluttering in shock to see the fiend again. He truly existed, the strange youth and his warped blood. At a distance An shopped, view not off of the unknown child for long. He had stared too long and the demon-boy noticed. On that day An fled quickly. And soon this became a repeating pattern, somehow the two moving to the market for their own reasons at a similar time weekly. It surged An's anxiety, curiosity, and his judgments. They nodded occasionally, the demon-boy started the cordial behavior and An felt uneasy and went along. Gradually An was getting used to the face and in a strange way hoping to see the thing that made him worry and question. Resistance was worn down by persistence, and when An was able to keep eye contact with the demon-boy in their unusual acquaintance, the youth vanished. He stopped arriving at the market after a year of the pattern. Often An kept his affairs to himself but now with the fiend gone the Aasimar asked his fatherly figure Brother Benitus where the demon-boy had gone. An amused and curious Brother Benitus told An Hope was a squire on his way to become a paladin and that his quests took him away from Eshpurta. The brother asked why An was curious and the Aasimar fled without a reply. He himself didn't have the answer, and the thoughts surrounding Hope didn't carry the purity people claimed An represented. The divine-blooded boy kept in Helm's Chapel, studied and practiced with other children and young adults: the orphans and wayward looking for direction. An kept his eyes onto the holy book, followed the practices the youths were going through to connect to Helm. The connection was hollow for An, too many questions, too many disagreements within himself and the theology of the benevolent god. Helm was oppressive to him, controlling in his virtue to be good. On top of this An's magic was growing and blossoming from within giving him holy gifts and elemental powers in an unexplainable strange mixture none of the brothers or sisters understood or could explain to An. Hope's return was an unexpected experience. He arrived a year later, oblivious to the time passed. And the squire was wounded. An at the time felt very overwhelmed by Hope's energy and intention to do good, but built a skepticism since learning of Hope's lineage. The two made a pact of friendship, with An's hands stained in Hope's blood the Aasimar condemned the Tiefling from lying to him ever again. Their friendship solidified over seven years. An while ever prone to being quiet began to speak more with Hope, daring to leave his silence. And Hope never broke his vow to be truthful to his friend. An met Hope's family, becoming very acquainted with Hope's life and becoming a part of it. He saw negative sides of the Tiefling, side the Aasimar suspected would there. Through Hope's habit of drinking poked out the violent evil that An was searching for conformation of at all times. Though Hope fought for control, apologized for his mistakes, An remembered and kept them in his heart with suspicion. An saw the positive, serving by the young paladin as agents of good for Eshpurta's chapels of the benevolent deities. Working side by side, An and Hope have developed a synergistic fighting style and understand of each other's movements in combat. And as always, Hope was the one to get them into the troubles, including the work which has exposed the duo to other strange new people into their social circle. Now An, and Hope work with the others in work relationships Hope stumbles into and An follows quietly   Anything else about the character you'd like to tell me: An has a written personality too if you’d like that information. He is an LGBT character :)
Preferred OOC Name: Sol Preferred Pronouns: He/Him D&D Experience: I have played a bit of pathfinder but nothing more then that I have played Pathfinder 1 and Pathfinder 2 (<-Single game of Pathfinder 2 as i didnt enjoy it)  Anything of note you'd like to tell me: I tend to be a bit socially awkard first meeting new people due to having Asperger  Discord info (username#1234): Sol#2408 Character concept*, including: I tend to work on my char after i know what the other players do as i try to base my choice around the team
Still accepting applicants!
Preferred OOC Name:  Wyv Preferred Pronouns:  He, Him, D&D Experience:  Three campaigns ran, two played, one one-shot, three campaigns in different systems Anything of note you'd like to tell me:  Aspergers doesn't let me talk a lot out of character, also makes it hard to hear stuff sometimes Discord info (username#1234)  SnowyvernGhost98#9726 Character concept 1:  Indirect combat specialist trying to go down in history as an artificer example Character Name:  Nextia (Nes-Tee-Ah) Character Class:  Artificer (artillerist) (UA) Character Race:  Tiefling Character Ability Scores:  Str: 13, Dex: 14, Con: 12, Int: 15, Wis: 12, Cha: 10 Character Alignment:  chaotic good (chaotic disaster) Character Backstory:  Fairly old when she started creating contraption, Nextia made her first magical item well into her twenties after having spent years thinking about what she wanted to do with her life. Upon her discovery of her apparent talent, she left her childhood home in search for experiences that would let her discover everything she could about people with her skills, the people capable of making a common object become an exemplary one. After learning the ins and outs of the trade, at which point she decided on her name, Nextia has made it her ambition to get her name written down in history as one of the greatest artificers to ever walk the material plane, wanting her creations to be seen as a force of good regardless of allegiance to king or country, even if it leads to her ending up on the other side of the law. Anything else about the character you'd like to tell me:  I want her to be a reliable type of combat character, but make her character arc about her learning to be confident in both herself an her capabilities Character concept 2: Character Name: Ara'ze An'huac Character Class:  Sorcerer (Storm) Character Race:  Tiefling Character Ability Scores:  Str: 10, Dex: 14, Con: 13, Int: 12, Wis: 13, Cha: 16 Character Alignment:  chaotic good Character Backstory: The wilds always called to Ara'ze, from a young age and even still in the present. Her incessant need to wander often put her at odds with her parents, despite the clear love there was between them. Born of merchant parents with not an ounce of magical power, she was not yet an adult when she made her way into the world, learning magic on her own with only the wind as her teacher, it wasn't until she was an adult that she turned up back at the doorway of her parents, now actually able to cast at will, and only to tell them that while she still loved them, the wind would always be on her sails, and to stay in the town of her birth was akin to torture for her. Today she wanders to wherever the wind takes her, learning magic as she goes, sending products for her parents to sell when she can, and letters when she can't, and whenever the wind takes her there she stays for a visit to catch up. She can in all honesty say that she must be one of the best traveled people in the continent Anything else about the character you'd like to tell me: Her journey is about reconciling her obvious demonic ancestry with whatever it was that gave her sorcerous powers, because none of her magic feels like she looks, and that does confuse her identity.
Preferred OOC Name: Shura Preferred Pronouns: they/them D&D Experience" Three years Anything of note you'd like to tell me: i feel bad putting nothing here so i'll tell you that I really love frogs Discord info (username#1234): shuragoose#0981 Character concept*, including: Character Name: Marisa Character Class: Druid Character Race: Tiefling Character Ability Scores: 16, 14, 13, 13, 12, 10 Character Alignment: Neutral/Chaotic Good Character Backstory: Marisa was born to two gnomes- unable to have a child of their own, they made a deal with a fiend for one. Then, along came a bright pink tiefling! Growing up, she wasn’t too aware of the difference other than physical, at least not with the other kids. Her parents were a bit distant, but Marisa decided she didn’t want to think about that too much, so she didn’t. Once she hit adolescence, however, she was cast from her home. Her parents cared about her, at least enough where they didn’t want to set an actual child adrift, but they couldn’t bear the reminder of their deal walking around, especially such an obvious one. So away she went, finding various groups on the road, and travelling with them for a bit- she just kind of has the face and aura that makes people instinctively want to protect her. On the road, she picked up some basic knowledge about nature, and, with one group, became friends with a druid named Senna. They taught her some druidry, and set Marisa down a path of natural healing and helping. Now, she travels on her own, stopping in towns to give aid or maybe learn some new things about plants, medicine, or just catch up on current events. Though she has no travelling companions, Marisa is extremely extroverted, and rarely goes more than a few days without picking up a temporary group of some kind. She’s very good at making herself useful, and also endearing herself to others. Marisa knows what people may be inclined to think about her, given her infernal heritage, and is determined not to let that define her, and to prove anyone who may think so wrong.  Anything else about the character you'd like to tell me
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Preferred OOC Name-: Nuke Preferred Pronouns;  D&D Experience: like 3 ish years of 5e hmm not much to say, I almost always play female characters Character Name: Torna Character Class:Fighter Character Race; Firbolg Character Ability Scores: Str:16,  Con:15 , Dex14,  Wis 12, Int 10,  Char 10 Character Alignment: Neutral Good Character Backstory: Torna lived with her clan in the deepest depths of the forest guarding and ancient druidic temple and said to be the prison of an ancient and corrupt druid and his many treasures, powerful magics kept the temple sealed while he slept and eternal sleep. it had been thousands of years since he had been sealed and the only humanoids the clan ever saw were a few goblinoids and on very rare occasions a wood elf so they grew complacent and relaxed enjoying their simple lives in the forest until one day they were attacked by a mage and a band of ogres, the mage managed to steal an ancient tome detailing how to summon a terrifying elemental being known as an elder tempest. once the ogres were slain the clan rushed in only see the magic vanish into a door of light. with most fo the warriors injured the few druids of the clan had to both stay and heal them aswell as repair the magic seals on the temple, so they send out once of there younger warriors who was still in good shape to go track down the mage and return or destroy the tome before i could be used to summon the creature.
Nuke   I need your Discord info.
Preferred OOC Name: Gina Preferred Pronouns: She/her D&D Experience: 10+ years multiple different rule sets Discord info: IcyGin #6473 Character concept*, including: Character Name: Armonia Character Class: Wizard Character Race: Water gensai Character Ability Scores: Str 10, Dex 13, Con 14,  Wis 10, Int 16,  Char 15 Character Alignment: NG Character Backstory: Armonia was always one who dreamed of adventure and learning about the world. Her parents wished the best for her and once they found out that she had an spark for magic they sent her to one of the college's in the city to learn to harness this power.  While she loved to read and learn new spells she learned the necromancy and evocation magics did not come to her as well as transmutation and divination and she was set in her ways to support those who would in the way she knew best. She was never one to look away from a friend in need but learned quickly that she just couldn't trust everyone. She is on a path to find fabled friends who someone will eventually write stories about their adventures! (Sorry id write more but I'm on a time limit xD)
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Preferred OOC Name: Manti Preferred Pronouns: He/Him D&D Experience: New since Nov '19. Only played with one group. Playing Pathfinder 2 with two other groups since then, too. Anything of note you'd like to tell me: I live in Australia but I'm mostly open for play times. Discord info (username#1234): TehManticore#0779 Character concept*, including: Character Name: Cormalir (Kor-Mah-Leer) Character Class: Warlock, Hexblade Character Race: Half-Elf Character Ability Scores: 10, 12, 10, 14, 16, 15 Character Alignment: Neutral Good Character Backstory: Cormalir was being raised as a wartime resistance spy by his uncle, when everything went south on a mission. He was separated from his uncle and hasn't seen him for years. Cormalir turned to the Warlock arts to continue his training and to make up for the botched mission. Cormalir is cautious and strategic. Anything else about the character you'd like to tell me: I don't normally play melee characters in any games, so this is new for me and a good compromise.
There's one important thing missing, unless I'm blind: When do you actually plan to play? Preferred OOC Name: Tsaimath / Tsai / Matthias / Matt - Whichever is easier for you pronounce Preferred Pronouns: he/him but I also react to 'Hey, you' or 'Benevolent Lord and Master' D&D Experience: quite a bit, some during third edition in Highschool and now, recently, more in fifth edition, including parts of Curse of Stradh Anything of note you'd like to tell me: As you pointed out your dislike for bigots, I'll just say that I don't care if another player is a purple molusk from Plute (not a planet!), as long as they can communicate in a perceptible way for humans.  Discord info (username#1234): Tsaimath#3547 Character concept*, including: Character Name: Darvin Character Class: Divine Soul Sorcerer Character Race: Protector Aasimar - if you don't like a PC having the ability to fly relatively early, Scourge would work, even if the description isn't as good a fit.  Character Ability Scores: A: 16, 14, 13, 13, 12, 10 Character Alignment: Lawful Good or Neutral Good Character Backstory: Darvin was born in Baldur's Gate to quite ordinary parents, his father working at the docks and his mother in an inn. His childhood was mostly a happy one, if not for his dreams. In his dreams, he was seeing hordes of demons, battling against devils, both sides trying to shred the other apart. He saw wizards reaching for power beyond mortal reckoning and he saw what that power could do to them. Deep in his soul, he felt a calling, a calling to protect those around him and to uphold the law. But a small part of him asked, what law? The law of Baldur's Gate, that helped the Patriar, the nobles of the city to succeed? It was the law of the land, but was it right? That, he just didn't know.  Despite his internal conflict, he joined the Flaming Fist, the guard that kept Baldur's Gate mostly safe, patroling the cites streets with his comrades, watching life drift by. One day, his patrol happened upon a mugging in process and things suddenly went bad. Figthing broke out, swords and daggers flashed and amidst the chaos, Darvin saw the original victim, a simple barmaid being in the wrong place at the wrong time get skewered by another guard in an attempt to get at one of the bandits. The world slowed down for Darvin and he felt something break out from him, light pouring out of his mouth, his eyes, wings bursting from his back. Without thinking about his actions, he moved forward, past the fighting, placing his hands upon the dying woman and let the light pour forth. Her wounds healed, her breath returned and he was glad. But at the same time, he knew that he was in trouble. There was light inside him and those around him would either see him hunted down by those who wanted to extinguish that light or those who wanted to harness it. After saying goodbye to his parents, without telling them where he was going or what had happened, he left, with nothing but what he could carry on his back.  Anything else about the character you'd like to tell me: Darvin is essentially a good guy, wrestling with the difference between the Law and Justice.  Alternate Concept:  Character Name: Darrak - the Insane - formerly of Clan Deepforge Character Class: Fighter - Runic Knight (UA) Character Race: Dwarf - Duergar Character Ability Scores: A: 16, 15, 14, 12, 10, 10 Character Alignment: Neutral Character Backstory:  Darrak was born a Duergar and lived a Duergar, learning how to work metal in the deepth of the Underdark, learning how to fight when ventuering out to catch slaves and not thinking much about the right and wrong about his actions. Until one day, while prospecting in an abandoned mine-shaft, he stumbled upon an ancient Stone-Giant mural, depicting the great wars of Ostoria, the fight against the dragons and the Giant's victories. The runes depicted, the story told, it fascinated Darrak on a deep level, drawing him back to the mural time and time again. He started to go into his clan's library, trying to figure out what the runes were saying, trying to figure out the meaning of the murals. He became obsessed with his studies, to the point that the other Duergar started to whisper about him but he didn't care about their scorn, about the looks that seemed to ask whether he had been driven mad by one of the horrors of the Underdark. He wanted to understand the Mural.  He never had the chance to finish his task. His obsession and fear of the dangers lurking below made the other Duergar cast him from their clan, calling him insane and telling him that he should die in one of the tunnels, before he drove the rest of them mad. Cast out, he made one last attempt to understand the mural before hunger and thirst forced him to move. But, he knew that there were giants at the surface, maybe they could tell him, teach him, what the mural meant? Anything else about the character you'd like to tell me: Character would want to use three different UA's, one the Rune Knight (obviously), the Class Feature's UA (Fighting Style - Unarmed Fighting) and lastly the Skill-Feats UA (mostly because I'd like to get Brawny at some point)
Teh Manticore   Your Discord info didn't work when I tried to add it. Double check and make sure you can accept friend requests from strangers and that the info posted is correct.
I can get character info posted, but the only characters i have made already are druids and i see there are already a few. if youd like I could try and make up something else. My circles are a little HB also. No original content, just mixing of a couple. Ill be glad to post it if thats ok. Also, due to my work I can only do friday nights, saturdays and/or sundays. im central time.
Joe Y.   Try to avoid using homebrew on your application. 
Preferred OOC Name: Anas Preferred Pronouns: He D&D Experience: played in a homebrew campaign before that lasted from 3lvl to 11lvl, power gaming though, I also played two sessions of this module but then people started leaving the game by the third session so... Anything of note you'd like to tell me: I have a pretty thick skin, as long as it's just jokes, anything with melacious intent gets under my skin very quickly, I'm from Morocco, but I live and study in Germany, so Nazis are a big oof for me Discord info (username#1234): AnasTheWalker#8340 Character concept*, including: So I have a couple of ideas, check under, and sorry for all the writing mate XD (didn't write too much about the second UA character just in case they are not allowed) Character Name Character Class Character Race Character Ability Scores Character Alignment Character Backstory Anything else about the character you'd like to tell me Name: Seif Qassim Race: Human (Sub)class: Bard of the College of Lore Allignment: NG Background: artisian at a maestro workshop, as an artist and a music performer, now a traveler and an adventurer Brief Backstory: Seif is a traveler, seeking adventure and knowledge above else, he loves sharing stories and laughs. Thaught in the ways of being an arcane bard by his maestro and adopted father Lucious, an old man with dazzling blue eyes, a built of a blacksmith and somewhat curly blackish brown hair with strains of grey just long enough to reach his shoulders, who adopted him and took him from the streets and into his workshop. His goal mainly is to find an ancient tome he heard of from his mentor, a sort of legacy he inherited from his mentor after he passed away when Seif was at the age of 21, a book holding priceless ancient knowledge, great power and perhaps, even maybe, the secrets of immortality and true resurection, whilst upholding the teachings of his father figure, to live and love, and to never stop being curious and to learn? he seeks knowledge of the mysterious tome wherever it may be, but he still travels at his lesure. Stats:  16 CHA, 15 DEX, 14 INT, 12 CON, 10 STR, 10 WIS  Name: More'Etti Race: High Elf 'very young) (Sub)class: Druid (circle of Stars UA) if possible Allignment: NG Background: Far Traveler Brief Backstory: Klein hairs from a very distant land (if possible another continent), and has spent the last few years traveling on his own discovering the vast unknown world that exists outside the small territory of his tribe, and trying to catalogue and write down new star formations on his maps to bring back to his people new insight and knowledge about the mysterious workings of the heavenly constellations.  Stats:  16 WIS, 14 CON, 13 DEX, 13 STR, 10 INT, 10 CHA
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Jenn
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Preferred OOC Name: Jin Preferred Pronouns: She/Her They/Them D&D Experience: 5 Years Anything of note you'd like to tell me: I'm very easy to get along with and Rp is my favorite thing about dnd Discord info (username#1234): Jineration#2031 Character concept*, including: Character Name: Tempest Character Class: Air Genasi Character Race: Ranger Character Ability Scores:  Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 8  Character Alignment: True Neutral Character Backstory: Tempest was born to an amazing mother and they were living perfectly happily. One day a petty thief broke into their house. Her mother hid her away under the house hoping to save her. All Tempest could hear that night was her mother's begging and screaming and then a couple thuds. Too Terrified to make a noise she remained there for days, weeks. Until, the neighbors got suspicious of the lack of activity and came to the house in search of the mother and daughter only to find the mother and no sight of the daughter. They began calling out Tempest's name. Recognizing the voices she banged on the floor in hopes they would find her. A few minutes later she was pulled out and saved. They gave her some warm food and bed for the night but ultimately decided it wasn't in their capabilities to keep her. So, they handed her over to the local orphanage. She never made friends and was never adopted because of the strange way she looked. She eventually just stayed there until her teenage years when she ran away to a close by forest. She found herself a nice grove and hid herself away training herself to live off the land. One day, She found a man lying in the forest completely unconscious. Remembering the kindness she had been shown when her neighbors saved her, she brought him back to her make shit "cabin". Eventually the man came too and in thanks for saving him he gifted her a beautifully crafted bow and stories of his travels. Hearing them gave her an incurable wanderlust. Hence, she left her little hut and decided to travel the world.
Preferred OOC Name: Joe Preferred Pronouns: he/him D&D Experience: minimal. Started dragonheist 3 times, but never got far Anything of note you'd like to tell me: Ally Discord info: DragoCap89#4172 Character Name: Lodurr Character Class: Druid – Circle of the Moon Character Race: Dragonborn (human apperance) Character Ability Scores: Str: 12 (14) Dex: 13 Con: 16 Int: 13 Wis: 14 Chr: 10 (11) (X) indicates with racial bonus Character Alignment: Chaotic Good Character Backstory:  Lodurr was born in a small village of druids. They were plagued by attacks from an evil black dragon. One day when Lodurr was only 2 years old, a gold dragon decided to take the village under his protection and challenged the black dragon. Just before the black dragon was killed, he plunged toward the village and basically self destructed. The gold dragon was saddened by this and turned to fly away. As he began to leave he caught the faint scent of dragon. He landed and began sniffing around. He came across Lodurr being protected from the fire. He was confused. This looked like a human child, but he could smell dragon blood. The gold dragon took him to his nest and raised him.           He grew in the nest and showed promise with his family inheritance of druidship. He would protect the forest in the surrounding area. He                          befriended  a wolf by the name of Moldifurr who accompanies him on his travels (if allowed in this game) Anything else about the character you'd like to tell me: Lodurr looks like a human because his parents were human. His dragonborn blood comes from generations back when an ancestor mated with a dragonborn. Over the years, the dragon blood dulled out until they could not even see any signs of a dragonborn. The fire attack and trauma he experienced awakened his blood. As he grew, his dragon blood got stronger and stronger, causing the changes he not has to his body.
Preferred OOC Name: Tommy Preferred Pronouns: He/Him D&D Experience: Hundreds of hours in 5e Anything of note you'd like to tell me: I have one other friend who's been wanting to find a group to play with but has yet to try dnd properly. I was hoping to talk it out if you were fine with it. Discord info (username#1234): Tomfooleryeet#9246 Character concept, including: I'm more than happy to take on any role, I'm good at being sneaky, and I like to dabble in magic. Lots of concepts in my notes. Currently I play a Firbolg druid so I'll just tell you about him. Character Name: Linnaeus Character Class: Druid (circle of Spores) Character Race: Firbolg Character Ability Scores: Str: 13, Dex: 14, Con: 13, Int: 12, Wis: 16, Cha: 10 | B: 16, 14, 13, 13, 12, 10 Character Alignment: neutral good Character Backstory: TL;DR Selected by his elders, Linnaeus was chosen to become a sentinel watching over the land. As part of the druidic ritual, Linnaeus was to rest in the earth. Not dead, but in a suspended state of undeath. As the stories were told to him, the sentinels would rise again when the balance between life, death, and undeath were disturbed. That they would wake, know their purpose and complete their duties before reconvening with the members of their community once again. Things did not go that way for him. As he wakes, he suddenly finds himself suffocating beneath the dirt as be barely manages to claw his way from the ground and breath. Pulling himself and his belongings (surprisingly not deteriorated) into a new world, no direction and not a clue of how much time has past. No familiar faces and terrain almost unrecognizable.                Anything else about the character you'd like to tell me: If you're interested ill send you all the info on discord! (rather than making a huge reply) Here's a pic of the big green boi
Preferred OOC Name-Daniel Preferred Pronouns-He/Him D&D Experience-Been playing 5e since it came out. Anything of note you'd like to tell me-Excited to RP in CoS. I am happy to play any class to fit in with the party. Discord info (username#1234) manmade#9893 Character concept*, including: Character Name- Odryssa Character Class-Wizard Character Race-Yuan-ti Character Ability Scores- 16, 15, 14, 12, 10, 10   Str-10 Dex-14 Con-16 Int-16 Wis-10 Cha-14 Character Alignment- CG maybe Character Backstory- Odryssa was kept as a prisoner for a carnival but used her knowledge and charisma to escape. Now she will do anything she can to make sure she could never be kept imprisoned again. She seeks power to prevent this but if she ever sees anybody unjustly imprisoned she will do everything she can to help. She also really really hates being called a snake. The backstory for her is much more in depth but for now I just wanted to give the shortest version possible. Anything else about the character you'd like to tell me-First time I have made a female character so I think it would be fun.
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Preferred OOC Name: Bobbie Preferred Pronouns: She/her D&D Experience: I've been a player a few times in one shots, but mostly been the DM so I've been looking to be on the player side again for a while!  Anything of note you'd like to tell me: All my characters are as straight as me - so not at all. I'm a writer and used to act so I love stories and role play just as much as combat. Discord info: Bobbie #9529 Character concept*, including: As a player I'm usually a rogue, druid, or wizard so seeing as there's no rogues yet on here - present!  Character Name: Tabitha "Tabby" Cane Character Class: Rogue - probably an arcane trickster in the future though I am very interested in the soulknife UA Character Race: Fallen Aasimar if that's alright, human likely if not Character Ability Scores: Str 13 (+1), Dex 16, Con 13, Int 14, Wis 13, Cha 12 (+2) Character Alignment: Neutral  Character Backstory: Decided to make a new character and roll on the haunted one background for curse of strahd for a harrowing event and got the lycanthropy background so - Tabby was born in a small village tucked away from most of civilization. Her mother owned the small tavern there. Her childhood was happy and simple until people in the village began disappearing. Tabby was soon one of them, kidnapped by werewolves and turned into one of their own. She has pushed back the memories of killing her own fellow villagers, but the memories still haunt her. Tabby spent years under the curse of lycanthropy before she was able to find a cleric willing to help remove her curse. She returned to the pack to take her revenge and kill them all, but nothing will bring back the village she helped destroy. Since then she has wandered, trying to do good and destroy monsters wherever she can. Once, she might have been an Aasimar worthy of her celestial heritage, but Tabby is comfortable in her shroud of darkness so long as she can still rid the world of evil greater than her.
You can use one of the following ability score arrays, and you can lower any ability score you want (but not raise any): C: 16, 16, 12, 10, 10, 8 Finally, if all of this checks out to you, here is what I'd like for you to post if you're interested in joining: Preferred OOC Name - Vinny Preferred Pronouns - He/him D&D Experience- Forever DM of a few years. Anything of note you'd like to tell me - im just a forever dm looking to finally have some time to be a player for a change.  Discord info (username#1234) teethpaste#5827 Character concept*, including:  Character Name Parthi Rootsmasher Character Class Barbarian     Character Race Goliath Character Ability Scores 16, 16, 12, 10, 10, 8 Character Alignment Lawful Neutral     Character Backstory Parthi comes from a tribe of giants who seek the thrill of combat. They constantly try to hunt the next big fight, and are often short sighted to danger when the reward of a good combat is on the horizon. Anything else about the character you'd like to tell me Honestly. I just have a barebones of what I would like to play. Hope to hear back.
Preferred OOC Name - Aero Preferred Pronouns - They/them D&amp;D Experience: About 3 years now I think. Not that I've ever completed a campaign. Anything of note you'd like to tell me: I have some thoughts about the Vistani. Namely that they're a horrible stereotype of the Romani people. So, mixed feelings about Curse of Strahd. Discord info (username#1234): TheAeronaut#0600 Character concept*, including:&nbsp; Character Name: Alinda Taggert Character Class: Wizard (War Magic) Character Race: Human Character Ability Scores: STR: 10 DEX: 10 CON: 16 WIS: 12 INT: 16&nbsp; CHA: 8 Character Alignment: CG Character Backstory: A citizen of Karnath ( <a href="https://eberron.fandom.com/wiki/Karrnath" rel="nofollow">https://eberron.fandom.com/wiki/Karrnath</a> ) during the Last War. Karnath is devestated by war and famine. Necromancy is being used to provide a steady supply of (somewhat) fresh bodies. In her desperation she looks for a solution to defend her family and her home. Of course waylaid when she is transported to Barovia. Anything else about the character you'd like to tell me: I'm not set on character. My main thing is due to the conceit of being transported to Barovia, I like the idea of playing around with other settings and locations. So my ideas kinda reflect that. Other concepts include a Red Wizard of Thay and a conflicted Paladin of the Church of the Silver Flame. I can elaborate or work with others if needed.
Preferred OOC Name: Red Preferred Pronouns: Him D&amp;D Experience: DM for roughly a year, only two months of being an actual player. Anything of note you'd like to tell me: &nbsp;I try to draw characters and group memes Discord info (username#1234) Redwall#1048 Character concept*, including: Character Name: Mi'Raj Character Class: Way of the Open Hand Monk Character Race Halfling Character Ability Scores&nbsp;&nbsp; Dexterity: 16, Wisdom 14, Constitution: 13, Intelligence 13, Strength: 12, Charisma: 10 Character Alignment Lawful Neutral Character Backstory The realm of Man is a fickle one, and one must act as the guiding light for others. Being of simple birth, Mi'Raj comes from the far reaching hands of the deserts. The Crimson Pygmy serve as both mercenaries and advisers to those who hire them. Newer acolytes are trained for some time, before sent out to serve the populace and uphold the prestige of the Order. Mi'Raj is one such student who seeks to bring honor to his people, and perhaps bring further peace within his own soul. Anything else about the character you'd like to tell me Here is some character art I drew of them. &nbsp;
Preferred OOC Name: Jon Preferred Pronouns: He, him, etc D&amp;D Experience: Just coming off 2 1/2 years of 5e campaign, experience with tabletops on and off for 10ish years. Anything of note you'd like to tell me: Nothing that comes to mind. Discord info (username#1234): Ormusprime#9329 Character concept*, including: Character Name- Bregan Stronghammer Character Class- Cleric Character Race- Hill Dwarf Character Ability Scores- Str: 14, Dex: 13, Con: 13, Int: 10, Wis: 16, Cha: 12 Character Alignment- Chaotic Good Character Backstory- Bregan is not a cleric of peace.&nbsp; He is not looking to gently persuade people to be better.&nbsp; He is the necessary force that brings peace.&nbsp; He saw what clerics of peace believed, watched as the followers of Gond, the god he followed prior to his current god of Haela Brightaxe, were crushed underneath a tidal wave of orcs that the elders knew was coming.&nbsp; They were paralyzed with fear, letting it control them and Bregan only made it out by luck and fury.&nbsp; While he does not begrudge Gond as a whole, he does not like indecisiveness and moves forward always.&nbsp; In his mind, it is better to stumble and move forward than take tiny, cautious steps only.&nbsp; War is everywhere, and Bregan longs to make a world where clerics like him can retire to peace, to healing, to kindness.&nbsp; Until then, he stands ready, waraxe in hand. Anything else about the character you'd like to tell me- His time with Gond makes him love blacksmithing. He has extensive knowledge, both from his dwarven heritage and his time with the priests of Gond.&nbsp; He has an itch for adventure and battle. but will play the diplomat and court-type if he must in order to keep moving forward.
Hey thanks for DMing!&nbsp; Preferred OOC Name: Cheve&nbsp;&nbsp;&nbsp;&nbsp; Preferred Pronouns: he/him D&amp;D Experience: player for years DM for 3ish Anything of note you'd like to tell me:&nbsp; Discord info (username#1234): Brewmonk5000#8648 Character concept*, including: Character Name: Nephin Dustfinder Character Class: Rogue&nbsp; &nbsp; Character Race: Rock Gnome Character Ability Scores: STR 10, Dex: 16, CON 10,&nbsp;INT: 16,&nbsp; WIS 12,&nbsp; CHA 8 Character Alignment: CN Character Backstory: As a child of care takers and groundskeepers Nephin learned from an early age how to stay out of the way. Between the glass vials and scrolls he always managed to find a quiet place to read about the wonders of the world. As the years rolled and knowledge grew Nephin delved deeper in his free time within the libraries of the humble tower. While he wasn't necessarily supposed to be there no one asked him to leave as he always kept himself quiet. After decades of reading about wondrous items he decided to try and find some of his own, in the hopes that procuring such items might finally allow him to work with the mages on the arcane devices.&nbsp; Anything else about the character you'd like to tell me: Socially awkward but not unfriendly.&nbsp;
Perma DM looking to be on the other side of the screen for once and I've always wanted to play CoS! Preferred OOC Name- David, Dave whichever Preferred Pronouns- He/Him D&amp;D Experience- Been DMing for the most part for about 4 years almost all of it in 5E but have played 3.5 when I was younger. Have decent amount of experience on Roll20 but only as a DM never a player. Anything of note you'd like to tell me- Only language is English and I am more than accepting of anyone who just isn't a dick. Although I may be a more or less perma DM not gonna be a rules lawyer who jumps downs peoples throats over RAW more than happy to hand over the reigns of a game entirely just used to no one else wanting to take them. Less of an audience member and more of an actor when is comes to RP as well. Discord info (username#1234)-&nbsp;Lord Of The Game#6148 Character Name- Irvine&nbsp;Metallis Character Class- Life Cleric Character Race- Black Scaled Dragonborn Character Ability Scores- Str: 10, Dex: 13, Con: 12, Int: 14, Wis: 13, Cha: 16 Character Alignment-NG Character Backstory- &nbsp; After being a doctor for what felt like too long Irvine could no longer handle the blade and left to try and start a farm or at least some place quiet with the money he had made, unfortunately he took up the tankard and very closely befriended the bottom of it after trying to make his own slice of life failed. Aside from knowing the exact location of which bars to hop to after getting kicked out of the last one and the safe alleys to drunkenly stumble home through Irvine found himself almost entirely lost without people relying on him to keep his mind focused on what was needed. That was until one day he was mugged in an alleyway left stabbed and bleeding out he assumed the reaper finally had come for him as a robed figure picked him up and carried him away but as fate would have it this man would save Irvine’s life in more way than one. Having been saved by a member of The Morninglord both in faith and in health Irvine found something higher calling him to make up for the years he spent wasting his money drunk and doing nothing with the gift of healing he possessed now he hopes to heal himself while healing others once again. &nbsp;&nbsp;&nbsp;&nbsp; More or less a first draft as I figure Irvine would probably have a reason for leaving aside from just not wanting to be a doctor anymore but for a brief summary that can be worked on I figured this worked. Anything else about the character you'd like to tell me- I plan on Irvine to try to be an upbeat character who tries his absolute hardest to see the best in everyone as if he could be saved then anyone can be. Not looking to play a convert everyone to my religion kind of guy but a perhaps prayer could help ease your mind even if you don’t believe.
I don't know if you're still looking, but I've been wanting to get into CoS for a long time and just found this thread, so gonna throw it out there anyway in case someone drops out or whatnot. Preferred OOC Name: Dustin Preferred Pronouns: He/Him D&amp;D Experience: 3 years playing, 1 year DMing Anything of note you'd like to tell me: I've been almost exclusively DMing for the last year and would love to get back into playing, and I've wanted to do CoS since I started 3 years ago, but I don't know anyone IRL that runs pre-written campaigns, so I'm VERY gung ho to get into this. Discord info: dhert679 #2269 Character concept*, including:&nbsp; &nbsp;(*Note, this is VERY MUCH just a sample. I have at least a dozen already developed ideas ready to go, and love to come up with new ones, so I'd be happy to fill any role the party could use. I'm just pitching this one because you asked for one, and this is the one that's most fresh on the top of my mind.) Character Name: Jerome Jeremiah Jiggsworth Jr. (though his friends often refer to him as JJ) Character Class: (Could be either divination wizard or bard, or even multi-class between them. See backstory.) Character Race: Gnome Character Ability Scores: Str 10, Dex 13, Con 14, Int 16, Wis 12, Cha 13 .....ish? Depends a bit on which class I went with, if I played him.&nbsp; &nbsp; &nbsp; Character Alignment: Neutral Good (he's a good person at heart, and believes law has it's place, but that to do the most good you sometimes need to be flexible.) Character Backstory: Jerome (or JJ, as some of his friends call him) is the son of his clan's Smoke Seer - a particular shaman type of divination wizard held by a few neighboring clans in his particular area. The smoke seers, as their title suggests, derive much of their divining power by collecting and blending particular herbs and ingredients and smoking the concoctions in their signature pipes. Some of these effects provide them with visions, others will actually make images appear in the smoke that billows out. It's an acient tradition, and one that JJ's father has been trying to teach him so that he could carry on the position... but JJ's got a real sense of wanderlust, and the idea of settling down for the long-term like that drives him a little bit crazy. With that in mind, his parents gave him a birthday surprise - loading up a backpack full of adventuring goods and a beginners book of smokeseeing rituals, blends, and other magical incantations (his spellbook) and sent him off on a caravan traveling through the nearby woods. Their only request, one he plans to make good on, is to take a couple years or so exploring and discovering himself, but get home in time to take over for his father before it's too late for him to enjoy his retirement.&nbsp; On a personal level, JJ always admired bards and storytellers, and hopes to come back with great stories of his many adventures to share with his people. It was for this reason he was given the nickname 'Jiggsworth', for his fondness of dancing around whenever a bad would play a lively tune. "Who knows," he'd often tell himself "...maybe one day I'll pick up an instrument myself and be the first Smokeseer to present his visions in song. Anything else about the character you'd like to tell me:&nbsp; Honestly, I just had this idea last night and had planned to present him before I saw your comment about "meme characters" and specifically mentioning "weed druid" cause I'm worried the whole idea of visions granted by smoking a pipe might come across as a similar idea... so I just want to clarify that's not what I'm going for here. Firstly, he's far from a meme as I specifically made him kind of young, and not very worldly so he'd have plenty of room for development - but even the Smokeseer idea was inspired more by Native American and African rituals around smoke rituals than a "drug" type. There's no "high" or anything like that involved... at least not usually. I'd be open to the idea of an occasional con save against such an effect if he dabbles with ingredients he's not used to, but that's a DM discretion thing.
Hello, are you still looking ?
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Axel
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I'm not sure if your game is till open, but I'll give it a shot. Name: Axel or Almos. Either works fine. Pronouns: He/Him Experience: 20 years of D&amp;D, 18 as DM, starting with 2nd edition and playing through every edition up to 5e. I've played a few other RPGs as well over that time. About: Playstyle seems like an important question. I prefer an actor stance, although I'm terrible at accents. I don't really have a favorite type of character, but I do enjoy heroic roles, so I may tend towards paladins. However, I also enjoy making rogue or barbarian characters that despite being sneaky or vicious are still more altruistic than the average mercenary. I prefer sticking to the core rules of any game I play, with only minimal tweaks to fit the group. While I got my start in more tactical games, and really enjoy those, I've branched out in recent years towards more narrative games, and I enjoy a fiction-first playstyle. More info about me is on my Roll20 profile. Discord: Almos#2615 Availability: My timezone is CET (currently observing CEST), which would put me 7-9 hours ahead of your timezone, and I'm usually only available in the afternoon since I have a job with regular hours. I also have other games that may conflict, but this is supposedly at flexible times, so I hope I can make it work. If not, I wish you good luck and happy gaming! Character Concepts: I don't usually decide on a character before joining a game, since I want to make a character that fits the party and the story we build together, so I don't feel like I can give you a single character. I'll throw out a few options, using your arrays (with racial modifiers), to show a range of possible characters I might play. I didn't follow your precise structure, but all the requested information is still there, in a few sentences. I think this should be enough to let you gauge my character-writing. Male LG Scourge Aasimar Noble Paladin Oath of the Crown (14,10,14,12,13,18) who follows a strict god in a relaxed manner. Although he holds to the sometimes heavy-handed ideals of his church and his oath, he prefers to apply those principles with a light touch. He thinks that combat should always be a last resort, but will not hesitate to smite true evil, and he will gladly risk himself to protect others. He's the youngest son of a minor noble, the only aasimar in his immediate family, and his life has always been on a straight path towards an adventurer's life as a knight errant, because his ideas about virtue stem from what he believes to be divine revelation - a message from the gods. Female CN Goliath Outlander Barbarian Totem Warrior (18,14,16,10,12,10) with a chip on her shoulder, determined to squeeze as much enjoyment out of life as possible. She's a free spirit with no concept of decorum or niceties, a hedonist with a deep love of carousing with beer and brawling. She also has a burning hatred of tyranny and exploitation and prefers wild green nature over drab stone cities. She was born in a remote mountain settlement where life was hard, and she never quite measured up. Because of her failures as a young adult, she was expelled from her tribe, but she managed to survive by luck and determination. After being abandoned, she worked harder than ever to become strong and self-sufficient. No one will ever tell her again that she isn't good enough! Male LN Half-Orc Acolyte of Lathander Monk Sun Soul (18,12,16,10,14,10) who wants to prove to the world and himself that, despite his orcish heritage, he can achieve mastery of self-discipline and spiritual purity. He firmly believes that through mastery of the body one can reach inner balance and perfection, so he seeks to test himself against the world. He grew up in a rural community of only humans and other children his age were always afraid of him because of his temper and strength, while older children bullied him for his orcish blood. He learned the hard way that everyone has a capacity for evil in them, including himself. Seeking to curb his own inborn rage and prove himself above and untouched by bigotry, he joined a monastery as soon as he was old enough. Now he travels to prove to himself, and to the world, that he can fit in among civilized people and to meet any challenges the world can throw at him. Female CG Half-Elf Entertainer Bard College of Satire (10,16,13,14,10,16) acrobat and jester with boundless mirth and wanderlust. She thinks almost everything can be a joke and life should be lived to the fullest, unrestrained and free. Laughter and music are a great panacea for whatever ails you, and everyone deserves happiness in their life. Don't hesitate to forge ahead, unafraid, because you never know where you'll find love and happiness next, and darkness will always be banished by light. Her parents were murdered most cruelly and she was raised by a friend of the family, but she thinks obsessing over vengeance is a waste of a good life that could be filled with joy instead. She just wants to travel the world over and hear the songs and stories, and perhaps spread a little joy.
Preferred OOC Name: Jude Preferred Pronouns: He/Him/His D&amp;D Experience: Five years with 5e, exclusively online Anything of note you'd like to tell me: I'm pretty full on Sundays and Saturday evenings; however, I'm free Saturday mornings and anytime after 6PM CST on the weekdays Discord info (username#1234):&nbsp; LemonWicky (Jude)#6381 Character concept*, including: Character Name: Orion 'Lightbearer' Uthenu-Kaloe Character Class: Zealot Barbarian Character Race: Scourge Aasimar Character Ability Scores: STR: 16 - DEX: 12 - CON: 15 - INT: 10 - WIS: 10 CHA: 12 Character Alignment: Chaotic Good Character Backstory:&nbsp; Orion was raised by Goliaths, after they had found him as a babe. They raised him as one of their own, Orion thriving and flourishing in the Goliath way of life. He always knew he was different from his peers and his fathers, but that never stopped him from loving both his clan and his adopted parents. When he was old enough, he would go on scouting and hunting parties with one or both of his dads, and this was the catalyst for how his Aasimar powers would manifest. Anything else about the character you'd like to tell me: Essentially, he's on a journey to discover his parents and to learn more about his celestial heritage. I've had him for a while, so I have him way more fleshed out than my other two characters, with his own google doc and everything (which I would do for my other characters...eventually).&nbsp; Character Name: Abe No Eisuke Character Class: (Homebrew Based in Kara-Tur) Brahmin or (barring that) Lore Master Wizard Character Race: Protector Aasimar Character Ability Scores: STR: 8 - DEX: 10 - CON: 10 - INT: 16 - WIS: 16 - CHA: 12 Character Alignment: Neutral Good Character Backstory:&nbsp; Born to a noblewoman and a foreigner in Kara-Tur, Takehiko spent most of his early life in a gilded cage. Hated by his mother's family for 'tainting' their family name and ruining her chances of being married off, they only tolerated him for as long as they could before they sent him away to be trained under sages and monks. There, he learned how to channel his tumultuous negative emotions into something more positive. He threw himself into training to find that inner sanctum of peace. He would then learn something that would point him West towards Faerun. Anything else about the character you'd like to tell me: He would be a foreigner to Faerun, not really knowing the customs of the land or how things would work. I don't expect him to be accepted given his homebrew subclass and outsider nature, but I did want to include him just in case because I think it would be fun to play someone who's never been to Faerun in a longterm module.&nbsp; Character Name: Fajra (FIE-ra) Character Class: Arcane Trickster, Soulknife (UA), Swashbuckler, or Thief Rogue Character Race: Fire Genasi Character Ability Scores: STR: 10 - DEX: 16 - CON: 12 - INT: 14 - WIS: 13 - CHA: 13 Character Alignment: Chaotic Neutral Character Backstory:&nbsp; A simple gal, Fajra has stolen across Faerun, leaving behind nothing but whatever gold couldn't fit in her pockets and whatever hearts she broke. She is the type of person who's always looking for the next adventure, the next biggest heist, the next heart to take. It may have something to do with the huge bounty on her head somewhere in the Eastern part of Faerun but...no one has to know about that. Anything else about the character you'd like to tell me: She's less of a heroic figure than my other two and more of a 'I'm only in this for fun and money' sort of gal. She's got big BiCon energy and she won't be afraid to flirt her way out of trouble if need be.&nbsp;