Hi, everywhere I read about exploding dice. In my RPG the extra-damage is calculated much easier, but I don't find a way to create the right formula. When I crit (max. roll), then I just add i.e. 2 dmg and not an complete extra-die. So when I roll a 6 on a d6, it's 6+2=8 dmg, otherwise it's 1 to 5 dmg. So how can I add my +2 only to the maximum-roll? Most likely it's trivial, but I don't get it :-( Thanks for your help.