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Call of Cthulhu Initiative Macro

So currently when I choose for instance a skill and do a roll, the api will output the result in chat alongside the degree of success (Regular, Hard ,Extreme, Critical, etc). Is there a way for me to create a macro that sends that info to the turn tracker? how do I access the degree of success produced in the chat? Please help!!!
So no answer for this? I assume then it can't be done?
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I've never played CoC, but my experience with roll 20 says that if you click a button on a sheet to roll initiative, then you can then click in the chat and hit up arrow, then copy and past that info into an ability on the attributes / abilities tab and then name it, save it and click show as token action.  Then the GM would open the turn tracker, the player would click their token and then click the token action for imitative and it would add to the turn order.
Thanks for the reply Patrick. My problem is that when the players rolls their initiative it rolls 1d100 against their Dexterity. Now depending on what they rolled they score a different degree of success: Success,Hard ,Extreme etc> I want to know if there's a way that I can pass the degree of success value and not the number rolled to the turn tracker. I can input it manually, but that would save me so much time! Here is the output of the roll from chat if that helps you further: &{template:coc-1} {{name=@{Alder Flanders|dex_txt}}} {{success=[[@{Alder Flanders|dex}]]}} {{hard=[[floor(@{Alder Flanders|dex}/2)]]}} {{extreme=[[floor(@{Alder Flanders|dex}/5)]]}} {{roll1=[[1d100]]}}
I use roll20 for 5e so I've never attempted to add words to the tracker, but I see that you can sort the turn order alphabetically so I imagine it's possible, but you'll need some of the more technically adept (programmers) to help you on this one I think.
Found this post when I was trying to solve the same problem. Didn't see documentation for how to access the levels of success from the rolls on the offical CoC 7th character sheet. I'm sure the API could handle it, and I hope the official sheet will at some point. In the mean time, I made a two-step option workable. Idea is player rolls against their dex for initiative, then set up a token macro to input their level of success and dex score so you can sort it properly. Be wary of the } in the &{tracker} part as if it gets changed to a } it breaks. ?{Level of Success|     Failure, [[@{selected|dexterity}/100 &{tracker}]]|     Normal Success, [[10+@{selected|dexterity}/100 &{tracker}]]|     Hard Success, [[20+@{selected|dexterity}/100 &{tracker}]]|     Exceptional Success, [[30+@{selected|dexterity}/100&{tracker}]]|     Critical Success, [[40+@{selected|dexterity}/100 &{tracker}]] }
Isn't Initiative order in Call of Cthulhu based on DEX?  All you really need is a way to specify the token, click initiative button and have their name and dex score added to the turn tracker.  There isn't a check or level of success.  If one's DEX is 75 then that character goes whenever it's 75s turn. I'm here looking for something similar.  Cheers.
There is an optional rule in the rulebook where you can roll for it.