Greetings, everyone. I'm announcing the launch of a new Chronicle I've put together for a Vampire: The Masquerade game. We'll be using the 20th Anniversary Edition. Right now the exact scheduling of the game is in the air, but I want to try and play once a week, either on Friday or Sunday evenings. Game sessions should run about five hours with regular breaks, though an individual session may run more or less depending on the scene and consensus of the group. The synopsis for the setting and era of the Chronicle is below. NEAR DARK - A Vampire The Masquerade Chronicle ___________________________________________________________ The year is 1815, and the heart of the New World is beating. A young nation has sprung up, and in the wake of the Louisiana Purchase, the shadowy and glamorous city of New Orleans has become flooded with mortals from all walks of life. The black artery of the Mississippi river brings Spaniard pirates, Choctaw interpreters, German mercenaries and Yankee entrepreneurs. Wealthy French land owners sip fine vintages from their pristine chateaus while slaves of color work the fields of their masters plantations. Ancient islander and African customs clash with Christian dogma, Catholic and Protestant missionaries alike preaching hell-fire and damnation even as dens of thieves, brothels and gambling houses erupt all along the waterfront. With this riot of life glittering against the dark, swamp filled wilderness of Louisiana, it is inevitable that many Kindred both native to the Americas and recently arrived from Europe would all come to drink deep of the New World. Yet the Jyhad comes with them, as the borders of Sabbat and Camarilla held territory creep ever closer to New Orleans. Amidst the turbulent times of change, in a place removed from the elders of Europe, four young vampires find themselves faced with an uncertain future. Will they carve their own pieces of eternity, or will the nightly game make this New World just like the old? ___________________________________________________________ Near Dark will highlight: A focus on mature (18+) and dark subject matter. Camarilla themed play with an emphasis on politics and backbiting. Long-term progression from 1815 to the year 2000. The rise of young, inexperienced vampires clawing their way to elder status. Those interested in participating should keep in mind that I will under no circumstances accept anyone under the age of 18, or anyone who is unable to use a microphone for voice chat during play. Players considering character concepts are encouraged to also be mindful of the starting era (though you by no means are required to be any kind of history buff, Lord knows I'm not) and keep in mind the following house rules: Storyteller fiat is the final authority. Starting Generation is limited to between 12th to 10th. Characters begin play with no more than 20 years of experience as a vampire. Character builds are 7/5/3, 13/9/5, with 15 Freebies. Flaws/Merits are taken only from the 20th Edition Core book. Flaws give bonus freebies (7 pt.Max), Merits require freebies to purchase. (7 pt.Max) Humanity is default; Paths may not be taken at character creation. Starting dots may not raise any Attribute higher than 4 or any Ability higher than 3. Freebies may be used to increase Attributes beyond 4. Freebies may not increase any Ability higher than 3. Tzimisce, Assamite, Followers of Set and all bloodlines are restricted. Camarilla clans encouraged. While we are accepting of new players with a flair for role play, there are currently only 3 seats available at Near Dark, and the most original/fitting character concepts will be given priority. Players who wish to participate should post what day they would prefer (Friday or Sunday), a rough outline of the character they'd like to play (Name, Concept, Clan, Nature/Demeanor), and a short biography of who the character was before and after the Embrace. I'll be checking this thread once in a while to answer any questions. Thanks for reading everyone!