
Premise Throughout eastern Abrassar the legend of The Vault has long been spoken of. The Vault, said to contain a treasure the likes of which no man has ever seen, has started the quest of so many adventurers that they have their own title: Vault-hunters. It is this legend that prompts King Graham of Daventry to send forth his traveling minstrels to put out the call to would-be vault-hunters. The former warlord is convinced the legendary treasure hides within his borders and, as he grows near to death, he is offering all that he has to see this last wonder of the land before he passes. Any ‘hunter that leads the King to the Vault, to be the first man to see it’s splendor, will be named the heir of Daventry! You and your team of Vault-hunters find themselves in Davenborn preparing to set sail for the King’s throne of Davenport. Do you have what it takes to find what others have not? Will you see Graham to this wonder and claim a throne? Or betray your leige and claim it’s wonders for yourself? Whatever your fate, adventure awaits you! Gather your party, vault-hunter, and venture forth into the wilds of Abrassar! Setting The world of Abrassar can be easily described as 'generic fantasy'. I would say take the magic of Forgotten Realms, the flavor of the Witcher, and the gravitas of Lord of the Rings and mix them together. The two big concepts are that this is a human-centric world and fae take the place of devils/demons. The three playable races are humans, mutants (using the Half-orc), and half-elves. More information on the setting and character creation can be found in the campaign google doc (linked below). Game Notes A few points about the game that could be a deal maker or breaker: Ability Scores will be rolled randomly, down the line, using 3d6 reroll 1s. I realize the implications of random rolls and thought about this a long time. I feel it's right for this campaign. All characters begin with a free feat. Human's get a second feat but it must be non-combat in nature. I will not be using battlemaps. This will be theater of the mind with sketches as needed. Maps of Abrassar, the area around Daventry, an overview of the setting, and character creation guidelines can all be found in the King's Request Google Doc . Session Info Time: Weekly, Thursday nights, 7pm-10pm US Eastern. Audio: Discord. A microphone is required. Video: Discord. A webcam is required. System: Dungeons and Dragons 5th Edition. Attendance: Take a moment to consider whether you can commit to 3 hours every Thursday night without regular conflicts. If you're interested in joining please post in the LFG forum (or send me, TimR, a PM). Include what it is you bring to the table and why this game specifically interests you. I don't pick players based on character ideas so you do not need to post a character. But, if you want to talk about previous characters or ideas about this game go for it. I intentionally leave what to put in the opening message vague so as to avoid boilerplate cookie-cutter answers. While the listing is active I'll make an effort to respond to any interest.