
Hello! I know this topic has been discussed a few times, but I couldn't find exactly what I'm looking for. So I have a rollable table with 6 options: No, but No No, and Yes, but Yes Yes, and I want to be able to add weight in a macro, or some other way to increase the odds. So if it's more likely for character to have a good result, I want the probability to favor "Yes, and". I know I could either: Just have a d6 macro and add the math there. OR Have a bunch of rollable tables, each with different weight, reflecting how likely it is for a character to have a positive or negative result. Though neither of these options are exactly ideal. Is there a way to weigh a rollable table in a macro without using the API?