Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Facing

I'd really like to see some support for facing (there are SOME games out there that use facing). Currently you can rotate a token, but if you want an unequivocal indicator of which way the token is pointing, it has to be built into the token graphic. It would be nice if you could add a pointer to any token and rotate that instead.
That's a good point. I can't see a Will-o-the-wisp having a definitive "face" without some arrow indicator.
I agree. Facing is very important for tactical encounters, regardless the game system (even if D&D3+ disregards it). It's specially necessary for many round-portrait style tokens: rotation for them isn't always the best solution, since that puts them in messy positions harming their readability.
1339443556
Gid
Roll20 Team
Here's another forum thread that's talking about token sides - <a href="http://community.roll20.net/discussion/539/giving-tokens-sides" rel="nofollow">http://community.roll20.net/discussion/539/giving-tokens-sides</a>
Thanks for pointing that out. It's not a duplicate request, though--having multiple images for a given token is an interesting idea, but not what I'm looking for. You can already orient top-down tokens in various ways, but I find that I have to look pretty hard at a top-down picture in order to figure out (a) what it represents and (b) where it's pointing (unless it's something like a spider or an ant, which I am used to seeing from that angle). It's especially bad if the token is small or the background is at all busy. When it comes down to it, I want to choose tokens based on whether they have distinctive character and look neat, rather than whether players can tell, without difficulty, which way they're pointing, and for that I need some kind of facing-indicator that can be stuck on any token.
1339463299
Gid
Roll20 Team
I totally see what you mean about being able to figure out what the heck you're looking at. I have a hard time discerning what I'm viewing from a top-down perspective. This gets really hard to figure out when spectating a session. Then I have no idea what I'm looking at. I much prefer a token that is either a portrait or an angled view of the character (like a chibi game sprite) that has a specific facing direction. The way I see it, there's two ways one can achieve a facing direction. Either you have a token that includes multiple images that have the token facing different directions/portraits with different arrow placements or you have an overlay like the status bars and status ailments that we already have. I'm just trying to think if there's a possibility of combining two features requests instead of two separate ones is all. I'm also trying to imagine an angled sprite with a facing arrow placed over it.
Arrows as facing indicators are a good solution used by many VTTs:
In the interests of rapid setup, having a facing arrow built into the token (perhaps a toggle to display or not) is faster than finding or prepping 4 or more rotated variants of the same graphic.
1339518941
Gid
Roll20 Team
Agreed.
Janx said: In the interests of rapid setup, having a facing arrow built into the token (perhaps a toggle to display or not) is faster than finding or prepping 4 or more rotated variants of the same graphic. When I've been using token facing arrows in virtual tabletops (I can remember at least 4 right now), the app just asks the user the side of the token image, for placing there a small facing indicator. I mean, I've never seen the use of multiple prearranged images for handling token facing. I'd consider that as an awkward approach.
+1
I like the facing arrow and it should be easy enough to add with the current interface where you can add colored dots on tokens.&nbsp; But I still would approve of multiple token images... not necessarily just for facing (which would be cool with FF1 overworld sprites) But with multiple Forms, Like Beast Shape Or Lycanthropy, or Alter Self.
Tanice D. said: I like the facing arrow and it should be easy enough to add with the current interface where you can add colored dots on tokens.&nbsp; Yes.
+1 Simple and very useful improvement.