Hi! I'm 32, Swedish, cis-male, and I've played tabletop rpgs for 15 years or so and DMed for about as long. I have a background in acting and storywriting, and I am interested in the roleplaying aspect of a roleplaying game. I'm fairly new to roll20 but learning it. I'm available just about whenever and can find timeslots in most EU and US primetimes, though late westcoast would definitely require some caffeine and an enticing group. Longterm, I'm looking for a group to DM a campaign with in a fantasy setting, parallel to playing in another campaign with one of the players DMing that one. Something like playing twice a week and alternating which campaign we're doing. So what I'm looking for longterm is someone else who also wants to both DM and play, and ~4-5 players. However, before you respond , I have a couple quirks (relatively, as described below) in my view of the hobby that need to work with the group, as they differ a bit from the norm. I'll want to try a couple oneshots or short adventures with anyone interested before we create something deeper with more preparation work put into it, so a proper campaign is less likely to fall apart once we get to that. As a player, I am heavily into this for roleplaying the character I am playing. I want to go deep into the thoughts of my character and progress through the campaign through it's view. My character only has access to the information it knows, and it will react to things that happen in accordance to what makes sense narratively. It gets hard for me to enjoy play if other players aren't interested in acting the personalities of their characters, or repeatedly act on other things than what their characters know. If the seemingly inexperienced random swashbuckler dude in the group is visited by an archdemon horde and seemingly isn't affected at all by it, my character is going to assume that there is more than meets the eye about this dude. If he suddenly knows a lot about demonology just as the DM told another player about this ritual we're watching, I'll assume he has some previous experience with the occult and treat him in accordance. Just like how acting in a specific way in the real world gets a response from people around you, my character will react to things that happens on a basis of how it interprets it, regardless of what I know. Even though I as a player might understand that this dude's player is some really cool veteran who knows everything written about demons and is just showing that off through his character, I'll act on what actually happened in-game. If the game cannot facilitate and appreciate a somewhat coherent narrative I am a liablility in it and soon out. As a DM, I view this whole hobby as collaborative storycreation between DM and players, not a competition . The goal is to create an engaging, multilayered story, and we attempt to achieve that together. I am not there to bust your character or make it hard for you to express what the deal about them is. On the contrary, I want to understand what it is you're trying to do, and facilitate that so that we together can let everything that's amazing about it shine through! If you're playing a bard, I am not going to ask you to roll to recognise a lute, and you won't fail to tune it. I am not going to obstruct your expression of who your character is. That is not to say the adventures won't be demanding of your character, and it definitely will face tough encounters and decisions before it reaches it's goals (if it does at all). This medium of storytelling allows for the dice to fall as they will, and they will. But we're in it together through it, and not opponents. I have no restrictions at all on what you can play or how you want to do it. I trust you as a player to also want what I want. If you've decided on that super-niche specific race and class combo simply because it does the most damage in combat and not because you have a story to tell from that perspective, I wouldn't want to play with you if you were playing a run-of-the-mill human fighter either. As for story creation once it gets to a campaign setting, we'll discuss what you roughly want the personal story arc to be about and what kind of setting/world that needs to work. From there I'll tie that together with the main arc and with the other characters. Then we're off together on a journey to make the most of. As for system of play I'll be DMing, it's not set in stone. Over the years I've mainly played an entirely homebrew system that puts a lot of trust in the DM to make things run smoothly and logically. This of course requires that the players are on board with not being able to appeal in court what the DM says happens, and it's definitely easier to start off with something well-known and easily accessible. I am fairly new to D&D 5e, having picked it up to be able to play it here online, but most of it is pretty good so that's probably where I'm leaning as a starting point. I'd want to change a couple things, most importantly modify the combat rounds so it's no longer Final Fantasy but rather something that happens coherently and can be roleplayed more easily. But that's no big issue if I only can find the right group of people, and I'm open to just about any system to base play on. The key for me, no matter system, is that story creation is what the game is about, and the rules are guidelines and tools to that end. The way I do it doesn't at all have to be what the other DM is about. That game doesn't need to be using the same system even, as long as we end up in a roleplaying game we can enjoy together. If you've survived my wall of text and think you can get along with my highly personal and very biased viewpoint of what a roleplaying game is, please contact me on discord (Wiegenlied#9986). From there let's talk and see what we end up doing :) I'm definitely also interested in a spot as player if you're running something already, maybe as a guest player for some part of that story or from scratch if you'd rather just DM.