So I had an idea but I figured it would already have been explored. Could anyone tell me why this idea might NOT work? Make an API script that fills any unoccupied hex/square with a transparent token. Allow collision and stacking with that token so it doesn't disrupt token drops and simply remove the token if any graphic is added to that location. If it then becomes unoccupied, replace the transparent token. The game would allow you to target the tokens, no?