So, my preliminary thoughts are - firstly we've got everyone acclimatised to roll 20 - what happens here for at least this year is canon, what happens there is testing it out for future years. That said: (vs Roll20) Positives I like the text focused features - language is fun, but a bit of a gimmick, I like it, but I can't imagine from your end it looks particularly immersive - when I recreate languages myself, I do take some effort to ensure it's somewhat in keeping with the world. I like that the narrator features and the character speech are all inline, as are dice rolls. The page autorefreshes without needing a browser extension. (I don't recommend using a browser extension to autorefresh, it can look like a DOS attack it set too frequently, or increase the amount of captia's you get served as you quite rightly start to look less human to servers) Negatives No visuals, handouts, documents etc - unless you pay the aforementioned £40 a month, you don't even get avatars - I know you can have the included library, but so few of them are suitable for us, we would have only a handful to choose between each and of course we would all need to pay and even then only get 1 new avatar a month that someone else designs on our behalf. Pictures in text, maps etc are out. I can't see a way to have a new thread - that's one of the biggest upgrades for me at least, coming to roll20, we no longer have forum mates to worry about bothering so can freely spawn additional threads - a thread per year, why not. In that system, it looks, from the games I've browsed, to be one long column of text.