
Hello! So I noticed a bug with the Critical Injuries in the Genesys character sheet. If you add a critical manually and delete it rather than heal it, it becomes a "ghost critical" that seems to forever alter dice rolls for new ones. Duplicating the sheet doesn't fix it; you'd have to completely start over. Does anyone know of a fix for this? (The only workaround seems to be entering a custom modifier for all the ghost crits, like giving a character -40 or something to even it out).