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Managing groups of identical NPCs

I ran my first encounter with multiple NPCs tonight, and I realized only after the encounter began that I'd inadvertently linked all of the guard tokents to the same character sheet so when I lowered the health for one, they all lowered. Can anyone give me some advice on running mooks that share the same sheet? Is the best option to copy the sheet for each mook (This seems inefficient) or do you just run them with a basic stat block (lacking automation)? Advice appreciated.
1585378290
GiGs
Pro
Sheet Author
API Scripter
In the token settings, when you set the bar for each value, here's the counter-intuitive process: 1) set the bar to a given attribute. This fills the values. 2) set the bar to no attribute: this leaves the values they already have, but unlinks them from the character, so changes in one dont affect them all. 3) the most important step: open the character , and Edit screen, and delete the current default token.  Now add the token you just edited as the default. Thats it. From now on your can drag npc tokens from the journal, and they have their own hit points. Whenever you make a change to a token, you need to repeat step 3 above to ensure it's saved to the character. 
GiGs said: In the token settings, when you set the bar for each value, here's the counter-intuitive process: 1) set the bar to a given attribute. This fills the values. 2) set the bar to no attribute: this leaves the values they already have, but unlinks them from the character, so changes in one dont affect them all. 3) the most important step: open the character , and Edit screen, and delete the current default token.  Now add the token you just edited as the default. Thats it. From now on your can drag npc tokens from the journal, and they have their own hit points. Whenever you make a change to a token, you need to repeat step 3 above to ensure it's saved to the character.  Perfect. Thank you! 🙂