Saul, here is my export from Status Info from an old game, maybe it can provide you some help. {"config":{"command":"condition","userAllowed":false,"userToggle":false,"sendOnlyToGM":false,"showDescOnStatusChange":true,"showIconInDescription":true,"firsttime":false},"conditions":{"blinded":{"name":"Blinded","description":"<p>A blinded creature can’t see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.","icon":"bleeding-eye"},"charmed":{"name":"Charmed","description":"<p>A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>","icon":"chained-heart"},"deafened":{"name":"Deafened","description":"<p>A deafened creature can’t hear and automatically fails any ability check that requires hearing.</p>","icon":"screaming"},"frightened":{"name":"Frightened","description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.</p> <p>The creature can’t willingly move closer to the source of its fear.</p>","icon":"tread"},"grappled":{"name":"Grappled","description":"<p>A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.</p> <p>The condition ends if the Grappler is <i>incapacitated</i>.</p> <p>The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.</p>","icon":"padlock"},"incapacitated":{"name":"Incapacitated","description":"<p>An incapacitated creature can’t take actions or reactions.</p>","icon":"interdiction"},"invisibility":{"name":"Invisibility","description":"<p>An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.</p> <p>Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.</p>","icon":"half-haze"},"paralyzed":{"name":"Paralyzed","description":"<p>A paralyzed creature is *incapacitated*.</p> <p>The creature can’t move or speak.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"archery-target"},"petrified":{"name":"Petrified","description":"<p>A petrified creature is transformed, along with any non magical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</p> <p>The creature is *incapacitated*.</p> <p>The create can't move or speak, and is unaware of its surroundings.</p> <p>Attack rolls against the creature have advantage.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>The creature has Resistance to all damage.</p> <p>The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</p>","icon":"aura"},"poisoned":{"name":"Poisoned","description":"<p>A poisoned creature has disadvantage on Attack rolls and Ability Checks.</p>","icon":"drink-me"},"prone":{"name":"Prone","description":"<p>A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.</p> <p>The creature has disadvantage on Attack rolls.</p> <p>An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.</p>","icon":"back-pain"},"restrained":{"name":"Restrained","description":"<p>A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.</p> <p>Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.</p> <p>The creature has disadvantage on Dexterity saving throws.</p>","icon":"fishing-net"},"stunned":{"name":"Stunned","description":"<p>A stunned creature is *incapacitated*.</p> <p>The creature can’t move, and can speak only falteringly.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p>","icon":"broken-shield"},"unconscious":{"name":"Unconscious","description":"<p>An unconscious creature is *incapacitated*.</p> <p>The creature can’t move or speak, and is unaware of its surroundings.</p> <p>The creature drops whatever it’s holding and falls *prone*.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"sleepy"},"dying":{"name":"Dying","icon":"death-zone","description":"<p>A dying creature suffers from the *unconscious* condition, and needs to start making Death Saves!</p> <p>On its upcoming turns, it must roll a d20:</p> <p>**20** = Regain 1 hp</p> <p>**10-19** = Success</p> <p>**2-9** = Failure</p> <p>**1** = Two failures</p> <p>Taking damage gives a failure.</p> <p>A Critical Hit gives two failures.</p> <p>Three successes means the creature has become stable.</p> <p>Three failures means the creature has died.</p>"},"exhausted":{"name":"Exhausted","icon":"frozen-orb","description":"<p>The creature suffers a level of exhaustion.</p> <p>Exhaustion is measured in six levels:</p> <p>**1** Disadvantage on ability checks</p> <p>**2** Speed is halved</p> <p>**3** Disadvantage on attack rolls and saving throws</p> <p>**4** Hit point maximum is halved</p> <p>**5** Speed reduced to 0</p> <p>**6** Death</p>"},"bardic-inspiration":{"name":"Bardic-Inspiration","description":"<p>Once within the next 10 minutes, you can roll the Bardic Inspiration die and add the number rolled to one ability check, attack roll, or saving throw you make.</p> <p>You can wait until after you roll the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.</p> <p>Once the Bardic Inspiration die is rolled, it is lost.</p> <p>You can have only one Bardic Inspiration die at a time.</p>","icon":"black-flag"}}}