
Good Morning! I am currently seeking a like minded and interested party in helping me expand upon the campaign adventure that I have started. Approaching soon, the adventurers that have been traversing through my campaign will encounter a growing Resistance rebellion within Eredane. To best facilitate the experience of how and what that would exactly in tail. I am looking for someone who would be interested in developing, maintaining and helping to interact with several NPCs that would flesh out this resistance effort. Many characters, have names/faces, but context is always important. I've realized the world I am envisioning is much larger than I originally had in scope but nevertheless it's what I want to pursue. If you'd like to learn more feel free to reach out via PM here or on Discord: Alex Summers#6824 Of all the realms of Eredane, Erenland may be home to the greatest number of undiscovered covenant items. In the north, ancestral relics are passed down with honor, their his- tories and capabilities always known. In the south, so educat- ed are the sages that powerful items are easily identified. And in the fey wars to the east and west, when every weapon and tool sees use in the war effort, covenant item abilities are dis- covered on the battlefield. But in the simple, sometimes uneventful world of the central plains, such items can rest upon mantelpieces for decades, undiscovered. Weapon caches remain buried for fear of the punishment that would be delivered upon their owners; whole families are killed and their belongings left to rot, with no neighbors to mark their passing; and education is so non- existent that an item’s age and place of origin, whether it be dwarven or elven, centuries old or merely created within the last decade, is inconsequential. All that matters is if the item in question will help its finder survive for one more day. Yet, for all that, some of the covenant items of this land cannot be mistaken for anything but powerful relics of a shat- tered kingdom. The crown, the cloak, and the standard of Erenland are all items of great history and renown. All are thought lost, but may in fact be merely hiding, biding their time, waiting for the true heirs and heroes of Erenland to return and wield them. The Crown of the King After the humans of Eredane rebelled and fought their way out of the grasp of Pelluria, forging the Kingdom of Eredane, the fey foresaw a time of peace with the newcom- ers. In recognition of their new sovereignty, and as an offer- ing of peace and trust between the realms of men and fey, a crown was gifted for the kings of Erenland. Commissioned by Aradil—even crafted by her hand with the aid of dwarven smiths, some rumors say—the crown of the king is one of the greatest artifacts ever to come into the possession of humankind on Eredane. It has decorated the brow of every monarch ever to sit the throne in Alvedara save one: Jahzir. The Night King covets the item greatly, for he knows the power and prestige it holds. When worn by anyone with the bloodline, spirit, and mettle to truly lead the kingdom, the crown shines brilliantly and provides the powers listed under “Upon the Brow of the King,” above. Should it fall upon any other head, as it has done all too often, it holds powers more appropriate for a nor- mal covenant item. Still, even in such an instance, the crown signifies something special to the people, and as long as it remains out of Jahzir’s hands, hope still lingers. The golden crown was crafted from the sword of a celes- tial, the metal having been blessed by the Lords of Light before the sundering. The primal force of good that now inhabits the item recognizes true potential, and it is that which imbues the crown with its greatest powers. Should it fall into the hands of the right man, the two—crown and hero—could become the undoing of even a Night King. Should it be cor- rupted to the Shadow, it could become an artifact for which
those dark lieutenants would slay one another.