Hey there, in an attempt to get more people playing 4e D&D, I'l be running Pick-Up-Groups all day today using my "Fallcrest Journey" campaign. Game should only last about three hours, And we will primarily be using text to convey both Role Playing, Battle and Decision making. Players who are new to D&D or 4e are in luck, as I have seven pre-made characters and character sheets already built inside the game, which includes all their level 1 abilities. In addition i provide a "Cheat Sheet" which includes all the things you can do in combat, such as Charging, Running, and Shifting. Game will start in an hour, 7;00 MST. If you're interested, post your interest. Or be back here in an hour when we start. And here is what's happend so far in the story. _____________________________________________ Previously on Fallcrest Journey: The Rat Smashers. The Lord of Fallcrest, Markelhay, in an attempt to reduce the rampant rodent problem plaguing the city, created a competition where the man or group who brought him the most rat tails would relieve one silver piece for each tail delivered. Our heroes decided to take up this challenge, and began searching out for places where rats gathered. Our heroes went to the Nentir Inn, a large modern inn on the outskirts of town, and inquired about the rats in the basement. Although the bar was filled to the brim with guests and travellers, the bartender, in an attempt to gain favour with the half-elf master of the inn, agreed to let our hero's exterminate the rats in the cellar for a modest pay. Our hero's lit torches and entered the dark basement. Drawn by the mysterious sound of rattling chains in the back, they slowly made their way to the north side of the cellar, over the garbage debrie and past the barrels of ale dripping into the sewers. Suddenly, a horde of rats sprung from every crevice of the cellar, and our heroes fought back tooth and claw with magic and steel! After slaying the rats and collecting their tails, the heroes heard the sound of chains once again, and rushed to the north side of the cellar. Finding wall chains binding something underneath a long coat. The witch, assuming it was a trap, ordered an attack! But, when the dust settled, only broken chains and a smashed barrel laid under the coat. Immediately, sprung from behind, a small man in tattered cloths and the face and claws of a rat jumped from atop the pile of barrels onto our heroes. Biting and stabbing, he tried to kill our heroes viciously, but eventually succumbed to their numbers. He fell to the ground, bloodied and still twitching. Our heroes took his large rat-like tail and left the Inn. Pondering about the origins of the creature, the heroes travelled to the temple of Sahinine and asked the priest there. With wide eyes he told our heroes that the creature they described was a Lycanthrope, a were-rat! An unholy beast which could only truly die by silvered weapons. Luckly,, the priest had just the thing. He had ordered silvered weapons long ago from Taldorthan, the master blacksmith, when he was still an apprentice. He gave them the voucher to retrieve the long forgotten weapons. Taldorthan provided a dusty crate, filled with pristine silvered weapons. They took these weapons and travelled back to the Nentir inn, where they found it completely devoid of life, save for a single half elf at the bar. Dazed and mumbling, our heroes discovered that the were-rat in the basement was his brother, bitten by a monster long ago in their youths, on the island in the middle of the river Nentir. He gave them permission to enter the basement as he walked off to his office, bottle in hand. They entered the cellar cautiously, jumping at every creek of the floor. They found it completely empty, and the body of the rat man gone. Suddenly they heard noises of running through water, but none in sight. They concentrated on the darkness below the grates and heard the noises coming from down there. They lifted the grate and attached a grappling hook to another and descended down into the sewer. Once below, they found narrow corridors coloured a sickly green and water knee high (Or dwarf waist high) and went looking for the Were-Rat. The path split up into several times, but our heroes stuck together, following the keen senses of the elf. while going through a small section, one saw small ripples of water coming in from behind, and they prepared for a trap. Two Were-Rats charged in from behind corners. Our heroes were prepared for the trap, and one was quickly slain by silver and holy light. The other ran when he saw his friend die, and returned to the surface through the grates. When they reached the surface they saw the half elf, his jaw dropped and eyes widened, mumbling "he's gone back..." Our heroes tracked the wet footprints to the river nentir. You are now charged with reaching the island, where the forgotten tower now lies, and finish this. _______________________________________________________________________