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Dynamic Lighting - revealing past areas

This is an old one - I've seen it posted a bunch of times and the solution seems to be to drop light-emitting tokens. E.g.&nbsp; <a href="https://app.roll20.net/forum/post/887941/dynamic-lighting-retaining-explored-areas/?pageforid=888014#post-888014" rel="nofollow">https://app.roll20.net/forum/post/887941/dynamic-lighting-retaining-explored-areas/?pageforid=888014#post-888014</a> However, it doesn't seem to be working for me. The light token is Controlled by the PC, both tokens have: Emits Light set with reasonable values (e.g. 30ft) All Players See Light - checked Has Sight - checked The map has: Dynamic Lighting: checked Enforce Line of Sight: I've tried this checked and unchecked Global Illumination: unchecked And here's what I see from the Token: Am I missing anything?
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The Aaron
Roll20 Production Team
API Scripter
Are you using Control-L(Cmd-L) in that screenshot, or logged in as a player?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ctrl/Cmd-L is a really poor way to check lighting solutions. It's best use is for highlighting a token with vision to check Line of Sight. The most foolproof way to really see what is going on is to log in as player, as The Aaron suggests, or to log in separately with a&nbsp; Dummy Account . Pro-User-tip : If you use the token-mod script, keep a macro handy that temporarily adds control of any token to the dummy account. That way you can keep&nbsp;one window open in the GM account and one in the dummy account, and quickly make the dummy account mimic the vision of any token or player. I call my dummy account "Camera", and here are the macros I use: Add Dummy Account to list of Controllers !token-mod --set controlledby|+Camera Remove Dummy Account from list of Controllers !token-mod --set controlledby|-Camera
Yes, that was using Ctrl-L. The Dummy Account worked. Thanks for the speedy responses!