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Change to corrected character sheets

Is there a way to update the in-game character sheets after the git version has had corrections made? I do not want to lose the content in the existing sheets
1585607533
The Aaron
Roll20 Production Team
API Scripter
Sheets installed from the dropdown on the Game Settings page are automatically updated when the versions in the Git Repo are updated.  Any changes the sheet needs to make to the characters will happen the next time the character's sheet is opened.
Opening them they still have the mistake in them, however starting a new campaign I get the new version. Is there anything else I can try?
1585681999

Edited 1585682011
The Aaron
Roll20 Production Team
API Scripter
What error are you referring too?  The renaming of the NPC Trait from _desc to _description?
In the Witcher character sheets, there was a typo on one of the labels. REF was changed to REC
1585684908
The Aaron
Roll20 Production Team
API Scripter
By Labels, do you mean Attributes, as in where the data is stored?  Or literally the label text which has no functionality other than to be read? You could try forcing an update by selecting character sheet None in Game Settings, save, then set it back to the Witcher and save. It could also just be a cacheing issue, you could try clearing your local cache.
1585685991
Andreas J.
Forum Champion
Sheet Author
Translator
I was remembering the fix might have been placed in the wrong spot, but it was such a low prio thing that I forgot to point it out. The fix should have been applied to the .json files and not on the html.
Sorry about that Andreas, where about in the .JSON should it be?
1585687499
The Aaron
Roll20 Production Team
API Scripter
Probably here:&nbsp; <a href="https://github.com/Roll20/roll20-character-sheets/blob/master/TheWitcher/translations/en.json" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/blob/master/TheWitcher/translations/en.json</a> In the translations.&nbsp; This is going to be a painful change as the Attribute name will also change.&nbsp; Ideally, there would be a sheet worker that migrates the data from the attr_REF to attr_REC attributes.&nbsp; However, that's only going to fix the attributes and not any macros based on the incorrect name.&nbsp; There isn't really a good solution for this.&nbsp; If you change the ref-u property name in the translation file, you'll need to change that property name in all the translations and in the character sheet.&nbsp;
1585687659
The Aaron
Roll20 Production Team
API Scripter
Looking at that, there's a REC also already.&nbsp; I've not played The Witcher RPG, are you sure there's actually an error on the sheet and it's not just in a different place than expected?
1585688274
Andreas J.
Forum Champion
Sheet Author
Translator
in the translation.json, and all the language-specific .json files in the translations folder. Find the entry in the right column&nbsp; and change it there to the correct one.
Thank you both for this. On the witchersheet.html you will see the label on line 50 and 15 is the same, both being ref-u. As such in the translation files they are all missing this. The second one should be the REC score, not REF. I'm sure of this, and I can try to get proof if you require.&nbsp;
1585690524
The Aaron
Roll20 Production Team
API Scripter
Ah yeah, I think you're right.&nbsp; This: &lt;label class='sheet-stattitle' data-i18n="ref-u" &gt;REF&lt;/label&gt;&lt;input name='attr_rec_max' title='@{rec_max}' class='sheet-smallbox' type='text' value='floor(@{physical_mod})' disabled='true'&gt;&lt;input name='attr_rec' title='@{rec}' class='sheet-smallbox' type='number' value='0'&gt;&lt;br&gt; should be: &lt;label class='sheet-stattitle' data-i18n="rec-u" &gt;REC&lt;/label&gt;&lt;input name='attr_rec_max' title='@{rec_max}' class='sheet-smallbox' type='text' value='floor(@{physical_mod})' disabled='true'&gt;&lt;input name='attr_rec' title='@{rec}' class='sheet-smallbox' type='number' value='0'&gt;&lt;br&gt;