I was wondering if any DM here would be willing to run a Forgotten Realms game using the Keep on the Shadowfell module. I have always wanted to use this character in one. I know she is a child but I love roleplaying and character development. Whatever penalties and limitations you impose on her I will of course accept but I would like to play her as is. The background explains everything. PDF about how to convert Keep on the Shadowfell to Forgotten Realms Setting Name: Marianna 'Maria' Fireheart Race: Human Gender: Female Age:
9 Height: 3'10" Weight: 48 lbs. Hair: Reddish Brown Eyes:
Hazel Description: Maria is small for her age, being lean and lanky and
standing a few inches short of four feet. She has long, wavy, reddish brown hair
and hazel eyes. The girl is fairskinned with a touch of sallowness. Her attire
consists of a light blue shirt, brown pants and a hooded green cloak which
partially conceals a backpack. Personality: Maria is a kindhearted,
loving child with a stubborn streak. She is sweet and innocent on the outside
but very courageous and formidable on the inside. The girl is very outspoken and
can have a biting, sarcastic sense of humor. Tends to be soft
spoken. Character Class: Wizard or Evocation
Mage(Essentials) Alignment: Good Background The Fezirs were a
generation of red wizards who unlike their fellow Thayan wizards, did not share
the lust for power and conquest. In fact they were derided in Thay for their
kindness to other species and slaves. The large, close knitted family was also
very powerful though and because they were generally well liked by the native
merchants as well as being powerful wizards, they were not easily bullied by the
other red wizards and zulkirs. Besides, they were known for their aptitudes in
alchemy, scroll and potion making, and construction of magical devices. This
family was notorious for breeding skilled craftsmen and women, so they were
tolerated by Szass Tamm who needed their skilled family members to help with the
enclaves. But by 1374 they had had enough. Thay was becoming too
nightmarish for their tastes. With all the civil wars erupting and the
increasing undead, the older Fezirs had decided that it was time to move on to
more safer pastures. So they packed up their entire family and left Thay for
good. Szass Tamm would not have it though. But the Fezirs put together were more
than a match for Tamm and his minions. Still a magical war broke out between
Szass Tamm and the Fezirs. Szass Tamm won, barely, but there was one survivor,
the youngest named Shamar Fezir who had eventually escaped reluctantly from Thay
before the final battle at the behest of his grandfather. Shamar
eventually went westward. He became an adventuring wizard and earned his living
through magic and research. Eventually he met another woman from Thay, a former
escaped slave whom was a wizard in training. He took her in and helped her
finish her training. But it became more than a relationship between master and
apprentice, the two fell in love and eventually married. They settled down in
the Dragon Coast setting up a potions shop in Westgate. Soon the Fezir family
was growing in numbers once more and for 100 years the Fezirs had become a
pillar of the community. For 3 generations the Fezir family earned the
trust of the city and were much beloved for their kindness and charitable
actions. It no longer mattered where the family originated and the the Fezirs
held no ill will to anyone anyways. For that matter, though unsuccessfully, the
Fezirs rallied many of the more honest merchants in Westgate to form a union
just as powerful as the Fire Knives, Night Masks and other not so honest
organizations in order to make Westgate more civilized. They held their own and
became a thorn on the Night Mask's side, constantly keeping the organization in
check. While they could not totally eradicate the corruption, they did stem it
and made life easier for the more honest working people of Westgate. Shamar's
grandson Lido had once found himself taking on Orbach and might have won had it
not been the fact that Lido was mortally wounded himself and he had to barely
escape Orbach's minions who came to the vampire's rescue. The result of the
legendary battle between the Fezir organization and the Night Masks led to the
Night Masks being so weakened that the Fire Knives were able to eradicate them.
However the notoriously feisty and risilient Fezirs were as stubborn and
unbreakable as ever. The Fire Knives got rid of one enemy but gained an even
more powerful one in its stead. The Fire Knives continued to be constantly
foiled time and again by the Fezir family. Maria was born a fourth
generation Fezir from the mother Umara's side. Her father was Allistair
Fireheart, a Waterdhavian who came to the community as a visiting scholar and
fellow wizard who fell in love with Umara. The two decided to move to northwest
and set up a wizarding school in Shadowdale. Maria's childhood was happy
and filled with knowledge. Even at a young age she was an avid learner, being
able to read fluently when she was 3 and even write to a limited degree when she
was 4. Her parents guardedly encouraged this but had no problem teaching her
magic when she asked them to when she reached 5 years of age. They believed in
encouraging children to pursue knowledge and learning as much as possible. It
was the use of knowledge, not the knowledge itself that determined the morality
of a person as well as their own actions. Since Maria was an avid book learner
and a very stubborn and determined student she began mastering Cantrips and to a
limited degree At Will spells fairly early by the age of 7. At about the
time Maria turned 8, tragedy struck. The Fezir family was visited by a few
powerful red wizards working for Szass Tamm along with a few Fire Knives
assassins. They all got into a magical battle and slaughtered each other.
Apparently Tamm's wizards had somehow learned that there was a very young child
who would be among the youngest wizards in Faerun history and that some Thayan
Diviners believed that she might one day grow up to lead the destruction of
Szass Tamm and his minions. The night before Maria's birthday, Allistair gave
her her first spellbook with a new set of spells to learn. After placing Maria
under the care of a family friend, Allistair and Umara travelled to Thay to get
to the bottom of the prophecy about their daughter. They never returned.
Apparently Szass Tamm confronted the two himself and while they fought
valiantly, they were killed before Tamm could get the necessary information
needed to locate Maria. Maria was devestated by the loss of her parents
and felt responsibility for it. But her parents had planned ahead. They had
arranged for Maria to be put under the care of another family friend, Kale, who
was a travelling merchant if anything should happen to them. That way Maria was
always on the move and difficult to find. For months Maria had been on the move.
But Szass Tamm's minions were everywhere and eventually one of Szass Tamm's
mercenary mages tried to kidnap Maria but Kale got in the way. Kale managed to
kill the mage as Maria made her escape but not before he himself was mortally
wounded and died. Rather than return to Shadowdale and putting her childhood
friends in danger, Maria chooses to keep travelling and moving from town to town
surviving on her wits and if necessary her magic. And this is where her
adventures begin!