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Rolling Advantage setting change not taking

I have a game that the setting on "Roll Advantage" has been "Always," but I want to change it to "Query Advantange." But when I change that in the settings and re-enter the game, it still always roll Advantage. I tried "Toggle Advantage" and same thing. I've tried restarting the browser after each settings change, still never changes. Is this a bug? Or is there something else I need to do? Thanks!
1585875891
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you make game-wide changes in the game setting page, you need to apply them in-game for them to affect existing content. Go to the settings tab in-game and scroll down to the bottom, under Experimental Features. You'll find a button to apply changes to in-game content.
Ah, I saw that button as I was looking around for a solution. Not very intuitive -- maybe it's just me, but as the button text says "Apply Default Settings," I thought that meant "apply the original settings that all new games are set to when created." Thanks for the help!
1585877157
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Never thought about it, but I can see where that might be a logical conclusion.
I originally set my game to query each time a roll is made, but it's driving my players nuts so I want to return to the default state. I changed back to always roll advantage in my game settings, and applied default settings in game. However, it still queries every single time. Is this a bug? Or is there some way to force the game back to always roll advantage?  
1588778310
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That is weird. There are often quirks with token settings using "Apply Default Settings", since it doesn't change default tokens, but Character settings are more smooth. There's a bug with whisper settings, but Always Roll Advantage should work. Does it do nothing to PCs and NPCs alike?
NPCs seem to work fine (i.e. default to rolling advantage), but all of my player characters are still getting the prompt.