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What roll table do you use yourself ?

I was wondering as dm or player what kind of rollable table are useful to you and can you share them to fellow players and DMs.
I use tables for spells, mainly. I have one for Confusion and another for Infestation. For Infestation, I have it set to roll on the table and it posts the result in the mini-description box, so we know if the enemy fails their save what direction they will move.
1585928662
Kraynic
Pro
Sheet Author
Players can't make rollable tables, only the GM can.  They really can't be shared.  When you copy a game, they can copy that way, or the transmogrifier (pro subscription perk) can move them from one game to another.  This is one reason I build a base game and copy that when I start a new campaign or run a one shot. As far as what is useful? 1. Some people have trouble coming up with names.   So I have come up with a fairly extensive name generator...  I have 2 different macros set up, one for to generate female leaning names, and one for male.  For each language, I have a table for: female name, male name, and family name.  I have those 3 for a bunch of names (almost all have 90+ entries making repeats rare) in the following languages and styles: Greek, Roman, English, French, Italian, Norse, Latinized Swiss, and Gaelic.  Following that, there is a multi-part "savage" name generator for orcs/goblins and such, as well as another 3 part set for "pastoral" names (think hobbit names from the shire and you will be close).  I also have a table that prints out "epithets" like "the wise", or "the cruel" in case someone wants to have something like that to be known by. I make this available to people when they are creating a character.  Not because I expect them to just take exactly what is rolled for a certain language, but to mix and match or just use one of the results as inspiration.  Obviously, I use this to reduce straining my brain when naming npcs.  I tend to run lower combat, higher npc interaction games, so names can be pretty important.  One click will nearly fill chat from top to bottom with male or female (depending on the button press) name ideas. 2. How is the camping today?   I generally like to have an idea what the weather is doing in my games.  I didn't do anything as extensive as the the names.  For one thing, I didn't want to be too specific, because then you need a different set of tables for each regional climate.  I use 4 tables, with one macro that calls them all to print out in chat.  Wind direction (related to prevailing wind direction), temperature variance (compared to what would be normal for the area), wind speed, and overall weather (overcast, clear, precipitation, etc.) are all I have tables for.  I do keep a calendar and try to keep a month or so ahead of the party so I know whether it is a beautiful day for flying or not. 3. Random encounters, anyone?   To be honest, I thought I would use these more than I do.  I tend to prefer encounters that have bearing on the characters or what is going on specifically in the area rather than truly random stuff.  People who run a more random generated exploration type game would get a lot more use out of these than I currently do. 4. Silly stuff.   I made 3 tables that work together to generate insults.  I have thought about making a single one for more complicated insults/negative comments than can be generated by the multiple table method.  Why do this?  Well, there was a big fight with a demon, and I thought it would be fun if it shouted an insult with each attack.  It isn't something I plan on using a lot, but for occasional use, it seemed to go over well.  The demon got away in the end, so I need to change it up a little for the next time they meet. I know one DM who is setting up a random table for bardic performance (oratory in pathfinder) checks.  Just random little sayings, but sprinkled among them are joke sayings that will only have meaning to those of us that have played together previously. 5. Who are you?   Similar to the names, I have a couple rollable tables for disposition and pet peeves (likes or dislikes).  While I encourage people to use these in character generation if they don't have an idea in their mind about who their character is, I primarily use this to help me avoid having too many 2 dimensional npcs. I know there are quite a few people that don't like the way rollable tables work on Roll20, but I get a lot of use out of them. 
1585929502

Edited 1585929750
You can share them as text actually and import them, I did in one of my game I DM in. This is one : !import-table --Wild Magic Surge --show !import-table-item --Wild Magic Surge --Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. --1 -- !import-table-item --Wild Magic Surge --For the next minute, you can see any invisible creature to which you have line of sight. --1 -- !import-table-item --Wild Magic Surge --You cast FIREBALL as a 3rd level spell, centered on yourself. --1 -- !import-table-item --Wild Magic Surge --You cast MAGIC MISSLE as a 5th level spell --1 -- !import-table-item --Wild Magic Surge --Your height changes &lt;%%91%%&gt;&lt;%%91%%&gt;1d10&lt;%%93%%&gt;&lt;%%93%%&gt; inches. You shrink if the number is Odd, grow if the number is even. --1 -- !import-table-item --Wild Magic Surge --You cast CONFUSION centered on yourself. --1 -- !import-table-item --Wild Magic Surge --For the next minute you gain 5hp at the start of each of your turns. --1 -- !import-table-item --Wild Magic Surge --You grow a long beard made of feathers that remains on your face until you sneeze, at which point the beard explodes out from your face. --1 -- !import-table-item --Wild Magic Surge --You cast GREASE centered on yourself. --1 -- !import-table-item --Wild Magic Surge --Creatures have disadvantage on saving throws against the next spell you cast that requires a saving throw in the next minute. --1 -- !import-table-item --Wild Magic Surge --An eye appears in the center of your forehead for the next minute. You gain advantage on Perception checks that involve sight. --1 -- !import-table-item --Wild Magic Surge --For the next minute, all your spells with a casting time of 1 action now have a casting time of 1 bonus action. --1 -- !import-table-item --Wild Magic Surge --You teleport up to 60ft to an unoccupied space of your choice that you can see. --1 -- !import-table-item --Wild Magic Surge --Maximize the damage of the next damaging spell you cast within the next minute. --1 -- !import-table-item --Wild Magic Surge --Your age changes &lt;%%91%%&gt;&lt;%%91%%&gt;1d10&lt;%%93%%&gt;&lt;%%93%%&gt; years. You age if the number is Odd, become younger if the number is even. --1 -- !import-table-item --Wild Magic Surge --You regain &lt;%%91%%&gt;&lt;%%91%%&gt;2d10&lt;%%93%%&gt;&lt;%%93%%&gt; hit points. --1 -- !import-table-item --Wild Magic Surge --You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks and you revert to your form. --1 -- !import-table-item --Wild Magic Surge --For the next minute, you can teleport up to 20ft as a bonus action on each of your turns. --1 -- !import-table-item --Wild Magic Surge --You cast LEVITATE on yourself. --1 -- !import-table-item --Wild Magic Surge --You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. --1 -- !import-table-item --Wild Magic Surge --A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to MAGIC MISSLE. --1 -- !import-table-item --Wild Magic Surge --You are immune to being intoxicated by alcohol for the next &lt;%%91%%&gt;&lt;%%91%%&gt;5d6&lt;%%93%%&gt;&lt;%%93%%&gt; days. --1 -- !import-table-item --Wild Magic Surge --Your hair falls out, but grows back within the next 24hrs. --1 -- !import-table-item --Wild Magic Surge --For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. --1 -- !import-table-item --Wild Magic Surge --You regain your lowest-level expended spell slot. --1 -- !import-table-item --Wild Magic Surge --For the next minute, you must shout when you speak. --1 -- !import-table-item --Wild Magic Surge --You cast FOG CLOUD centered on yourself. --1 -- !import-table-item --Wild Magic Surge --Up to three creatures you choose within 30ft of you take &lt;%%91%%&gt;&lt;%%91%%&gt;4d10&lt;%%93%%&gt;&lt;%%93%%&gt; lightning damage. --1 -- !import-table-item --Wild Magic Surge --You are frightened of the nearest creature until the end of your next turn. --1 -- !import-table-item --Wild Magic Surge --Each creature within 30ft of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell. --1 -- !import-table-item --Wild Magic Surge --You gain resistance to all damage for the next minute. --1 -- !import-table-item --Wild Magic Surge --A random creature within 60ft of you becomes poisoned for &lt;%%91%%&gt;&lt;%%91%%&gt;1d4&lt;%%93%%&gt;&lt;%%93%%&gt; hours. --1 -- !import-table-item --Wild Magic Surge --You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5ft of you is blinded until the end of its next turn. --1 -- !import-table-item --Wild Magic Surge --You cast POLYMORPH on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration. --1 -- !import-table-item --Wild Magic Surge --Illusory butterflies and flower petals flutter in the air within 10ft of you for the next minute. --1 -- !import-table-item --Wild Magic Surge --You can take one additional action immediately. --1 -- !import-table-item --Wild Magic Surge --You cast MIRROR IMAGE. --1 -- !import-table-item --Wild Magic Surge --You cast FLY on a random creature within 60ft of you. --1 -- !import-table-item --Wild Magic Surge --You become invisible for the next minute. During that time, other creatures cannot hear you. The invisibility ends if you attack or cast a spell. --1 -- !import-table-item --Wild Magic Surge --If you die within the next minute, you immediately come back to life as if by a REINCARNATE spell. --1 -- !import-table-item --Wild Magic Surge --Your size increases by 1 category for the next minute. --1 -- !import-table-item --Wild Magic Surge --You and all creatures within 30ft of you gain vulnerability to piercing damage for the next minute. --1 -- !import-table-item --Wild Magic Surge --You are surrounded by faint, ethereal music for the next minute. --1 -- !import-table-item --Wild Magic Surge --You regain all expended Sorcery Points! --1 -- Thank you for those advice this is really cool uses I did not think of :) Here is a link to a repository of rollable table : <a href="https://docs.google.com/document/d/1Y5fMpkcm615KH_9ih-HCagswAdgS1CkBiktKeJABiBY/edit#heading=h.mmez1vus8jm0" rel="nofollow">https://docs.google.com/document/d/1Y5fMpkcm615KH_9ih-HCagswAdgS1CkBiktKeJABiBY/edit#heading=h.mmez1vus8jm0</a>
1585930282
The Aaron
Roll20 Production Team
API Scripter
Here's the script for that:&nbsp; <a href="https://app.roll20.net/forum/post/1144568/script-tableexport-a-script-for-exporting-and-importing-rollable-tables-between-accounts" rel="nofollow">https://app.roll20.net/forum/post/1144568/script-tableexport-a-script-for-exporting-and-importing-rollable-tables-between-accounts</a>
1585930877
The Aaron
Roll20 Production Team
API Scripter
I use the RecursiveTable script:&nbsp; <a href="https://app.roll20.net/forum/post/7844658/script-update-recursivetable-now-with-rollable-table-images-and-better-prefixing-rules-for-roll-templates" rel="nofollow">https://app.roll20.net/forum/post/7844658/script-update-recursivetable-now-with-rollable-table-images-and-better-prefixing-rules-for-roll-templates</a> I have a whole hierarchy of tables to support a character I played for a while (A Revenant) who had a background feature: Feature: I’m pretty sure I left a sword around here… Over the decades, you’ve left small caches of mostly mundane items here and there. &nbsp; So many places in fact, you scarcely remember them all, but you know where to look. &nbsp; Once per long rest, you can try to remember a place nearby where you would have left something. &nbsp; Roll on the [forthcoming] table to see what you found, if anything. My tables created a huge variety of possible stuff, mostly mundane but some very strange.&nbsp; It was for Ravenloft. =D
1585945182
Ziechael
Forum Champion
Sheet Author
API Scripter
I usually have one for weather, possibly several based on area/time of year etc in a longer game. I also like to use one for crits and one for fumbles even if just for randomised flavour text if the system being used doesn't have a crit/fumble mechanic.