So this is the script I have so far on("ready",function() { on("chat:message",function(msg){ if(msg.type=="api" && msg.content.indexOf("!CthulhuInit")==0 && playerIsGM(msg.playerid)) { var selected = msg.selected; if (selected===undefined) { sendChat("API","Please select a character."); return; } var tok = getObj("graphic",selected[0]._id); var character = getObj("character",tok.get("represents")); var playerRoll = randomInteger(100); var playerDex = getAttrByName(character.id, "dex"); var InitDegree; if (playerRoll == 1) { InitDegree = "Critical"; } else if (playerRoll <= playerDex / 5) { InitDegree = "Extreme"; } else if (playerRoll <= playerDex / 2) { InitDegree = "Hard"; } else if (playerRoll <= playerDex) { InitDegree = "Regular"; } else if (playerRoll == 100) { InitDegree = "Critical Fail"; } else if (playerRoll > playerDex) { InitDegree = "Fail"; } else { InitDegree = "Critical Fail"; //this is a catch all, in case the logic breaks } sendChat(tok.get("name"),playerRoll.toString()); sendChat("Degree:",InitDegree.toString()); } }); }); My question is how can I send the player's name now and the value of InitDegree to the turn tracker?