Joey, Keith is right. There are a million cool things TokenMod can do. You can find out how lots of GMs use them by looking at the script's discussion thread . What TokenMod allows you to do is automate with buttons or macros any of
the cool things you want to display on a token (auras, lights,
statuses). This can speed up gameplay, but it also can standardize visuals for things like spells and affects in your games, so the features are more meaningful. Here are a couple of my favorite uses that help make games more fun (these are D&D-based): 1. Use a macro to set vision & lighting on Tokens. Say the player lights a torch, or get a new bullseye lantern. Or is stuck in fog or blinded: !token-mod {{ --set ?{Vision| Normal, light_radius# light_dimradius# light_hassight#yes light_angle#360 light_otherplayers#no| Darkvision, light_radius#60 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#no| Dusk (No light source), light_radius#60 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#no| Fog, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#no| Blinded, light_hassight#no light_angle#360 light_otherplayers#no| Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes| Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes| Hooded Lantern Pull Hood, light_radius#8 light_dimradius#0 light_hassight#yes light_angle#360 light_otherplayers#yes| Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#53 light_hassight#yes light_otherplayers#yes| Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes| Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes} }} 2. Set a status marker on a token to show stuff like a Hunter's Mark target, set a reminder icon that a token/player has Bardic Inspiration. The GM can set these, or you can create macro buttons for players to do them when they cast spells. !token-mod {{ --set statusmarkers|!chained-heart }}