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[LFP] [Weekly Sun 1300 AEST] [Roll20 video+voice] [18+] Police Procedural detective game

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Edited 1586120871
99% of the general public have no idea how hard it is to keep them safe from the tiny minority of folks that look to do them harm. Our job as cops is to make sure that crimes get prevented where possible, and solved where necessary. We face off against street level thugs, corrupt businesses and politicians, abusive partners and organised crime. Occasionally the odd bad cop. Watching The Detectives is a police procedural, where you get to solve the crime, arrest the bad guy and keep civilization ticking over. We play weekly, voice and video. The system is mostly automated and VERY deadly. Getting shot can easily end a character, so stay safe out there. Watching The Detectives is a game for 4 or 5 cops working cases as they come across their desks. The lives of the PCs are just as important as the cases, and we really dive into the backgrounds of each PC. Solo sessions are available to allow the players to really explore their characters. We really value roleplaying over rollplaying, and character interaction is key. The story is lifted from the headlines of Australia's news, and merged together to make them interesting to play. [CLAIMER] This game has been running for a few years now, and it's time for a new generation of cops to stand on the thin blue line. Over the years we've had experiences with several different types of people and players. So here's a few things I'm going to get out in the open from the start. This game is run for the players, not for the GM. I run a collaborative game, not an antagonistic one. That means that I don't build stories to test you, or scenarios designed to kill your characters if you make one bad roll. If you come up with a really cool idea that completely thwarts the plots of my NPCs, that's great. You were smarter than me, and that should be rewarded. It happens a lot. While that's all very nice, I do need to talk about what does not fly in this group.   We've literally had actual neo-nazis try to infiltrate this game in the past, under the guise of "free speech at all costs" and other thinly veiled euphemisms. They didn't really have the social skills to play the long-con, and tipped their hand pretty early. Long before we fell for their lines. The experience was disturbing, but it really helped me solidify my perspective, and how we will run this group. We will protect the most vulnerable against the bully. That means zero tolerance for sexism, racism, or any prejudicial behaviour against anyone dealing with things they can't change. Everyone is who they are, and no one gets to give people shit for that. And we will draw a distinction between the way people were born and the choices they make. Racism is a choice, being born a given race is not. It's pretty simple. That all means that we'll quickly boot anyone who bullies, intimidates or otherwise mistreats anyone else for things they can't change. And yes, we're including gender identity in things a person is born with. Trans people are who they are, and we love them. Sorry if this sounds harsh, but we're done with not punching nazis. Screw them and their cowardly enablers. I've also booted coke addicts (yes, plural) who were happily ignoring the miserable global consequences of their habit. Also we have evolved a safe word - "firetruck". This word can be used at any time to stop any conversation for any reason. We will all respect the rights of anyone in the group to stop any in-game or out of game conversation if it's making them uncomfortable. The game will address real-world topics like sex and violence, but we're not edge lords or dude bros. Now that all that is out on the table, we hope you want to help us bring order to chaos in Melbourne 2008.
Hiya, this sounds amazing, honestly 2008 Melbourne was a great time. If you’re looking for people to add I’m a new player and have played a couple one shots but nothing more. But definitely keen to keep going.  I’m also not a nazi so that’s a plus.  I would love to play a game where character death is a possibility and the stakes are high.  Is this game online or in person though?  Cheers
hello there, i'm interested in the game and the idea. i'd love to give this a shot, i'm a little sucky at RP but i like to try my best and i hope if you accept me that my RP skills would get better. if you find me not suitable for this kind of game i'd happily go. and like the person above me said i'm also not a nazi haha :3
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Edited 1586113281
Hi both of you. This game is online, via Roll20's video / voice. We used to play in person, but then the lockdown came, so we adapted. Video really helps with that. I'd be very eager to do a call with either / both of you (at the same time... more efficient?) to introduce you to the world and system. We play on Sundays from 1200 AEST to 1700 AEST each week, however I also make myself available for the odd 2 hour block during the week to do solos with individual players. These solos are for character background exploration, and seldom relate to the main plot. Megan, one of our group, enjoys the solos immensely and finds them an excellent way to flesh out her character. I'll PM you some links.
Sounds interesting, I've honestly never seen a game run like a police procedural and I'm interested in seeing how it works if you still have room for more. 
Hi, I am really interested in this game and I think the idea is great. Would love to join if I can even though I am still a little new to DnD but love the roleplay side of it immensely. Also I am definitely not a Nazi so that is a bonus.
Hey Tuck, also AEST (Melbs) here and concept sounds cool. I’m a queer 24 year old guy that’s just getting into table top (so far had a session of harnmaster and dungeon crawler classics each - a lot of fun)  If have a newbie in the group is something you’d be alright with chuck me a buzz