Hi all, I've never truly understood the macros I've been using, but thanks to many of you I've managed to build a fairly usable system to help run a smooth game. I appreciate all of your help-past, present, and future. I use a template for most of my npcs that centers around the following: [@{repeating_npcaction_$0_name}](~selected|repeating_npcaction_$0_npc_action)[@{repeating_npcaction_$1_name}](~selected|repeating_npcaction_$1_npc_action) and etc. for however many attack actions are on a given sheet. It's quick, easy, and seemlessly translates to all of my npcs. It recently occurred to me that it would greatly enhance my game if I could tweak this to roll multiple npcactions at once. For example, if I have three goblins shooting shortbows, it would be awesome if I could click the appropriate action (shortbow) and it would prompt "how many" (3) and then roll 3 of npcaction_$0_npc_actions. I've been playing around and haven't been able to make anything work. Something like this? [@{repeating_npcaction_$0_name}] ?(how many?) (~selected|repeating_npcaction_$0_npc_action) -or- [@{repeating_npcaction_$0_name}](~selected| ?(how many?)( repeating_npcaction_$0_npc_action ) ) I know my attempts show my ignorance, and that there is certainly an order of operations issue that I'm not grasping. Any thoughts or guidance is appreciated. This isn't a make or break issue, but it would certainly speed up combat encounters with multiple mooks. Thanks in advance!