I've been experimenting with adding realistic animated spell and environmental effects tokens to a game, for 2 purposes:
1) To add some flair for the personal satisfaction of me and my players
2) To learn and explore if I can achieve the necessary quality level to become a Marketplace Contributor
To start off on the right foot, I've reviewed both Best Practices for Files on Roll20 and Creating Marketplace Assets. The Creating Marketplace Assets documentation indicates that tokens should be 280x280 pixels per square in PNG format (though I realize that PNG format does not apply for animations). The Best Practices page suggests that webm format is the most suitable and efficient format for my desired goal of adding realistic animations.
Armed with that information, I created a small animation as a test — a semi-transparent 15-foot diagonal cone of fire. The cone is meant to occupy a 3-square by 3-square area (with 6 fiery squares and 3 empty squares). Using the guidelines in the documentation, I produced an 840x840 animation file in webm format (reflecting 280/square x 3 squares). I added the file to my game, and voilà, it worked. When sized to 3x3 squares (280px/sq), the file appeared as I expected regarding animation, transparency and quality. In fact, it even looked nice when sized to 12x12 squares (70px/sq) as indicated on the Creating Marketplace Assets page.
However, it seemed to tax my system significantly, especially if I placed 2 or 3 instances of the effect. For my own game, I think I'd get around this by simply recreating my file at a smaller size, such as 140px or 70px per square — I imagine I'd find the resulting quality more than passable.
This leads me to 2 questions:
1) Does the 280x280-pixel-per-square recommendation on the Creating Marketplace Assets page apply to webm animations the same as it does for PNGs?
2) How "firm" is that recommendation, assuming I'd like to one day contribute to the marketplace?