Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP] [D&D 5e] West Marches Style Campaign looking for players.

Hello! I am running a West Marches style campaign with two other DMs that will officially be starting this Monday. We already have a fair number of people signed up from our friends and acquaintances, but we would like to invite a few more. The campaign is set on a large tropical island and will have a fairly high degree of difficulty and a lot of custom-built monsters. We have a discord server set up for chatting and will use discord for communication during sessions. The best way I can think of to explain exactly what kind of campaign this is going to be is to include the 'Campaign Basics' handout that is available for all players to read in the campaign already. Please read below. Character Creation     Only currently released class options are available (Including Wildmount stuff), but UA's are potentially allowed depending on review.      Only currently released race options are available, but re-skinning one race into something else unique is permissible. For example, your Minotaur can look like a goat instead of a bull.     Roll 4d6 for each ability score and drop the lowest number re-roll 1. The Macro is  [[4d6d1r1]][[4d6d1r1]][[4d6d1r1]]     Each player can make two characters, but are not required to. If a character dies and is unable to be resurrected the player cannot make a new one until a transport vessel docks at port.     Each character starts at level one.     All alignments are allowed, however, criminal actions that are caught by the law will be appropriately punished. Some NPCs will not interact with characters that are known to be opposite of their alignment.     All characters have a 'Prospectors License' that gives them the right to adventure and seek crystals on the island. If this license is lost or stolen, the character will have to purchase a new one, otherwise the character will be barred from gathering and selling crystals by the law. Leveling Up     Characters will receive experience points for defeating enemies, completing quests, and turning in Aetherian Crystals.     When a character gains enough experience points to level up, they must complete a week of training with an NPC instructor of the same class they want to gain a level in.     There is one NPC instructor for each class. These trainers have to be leveled as well. See 'Aetherial Crystals'.     The level cap for trainers starts at Four and goes up by four levels for each tier. Island Map     Each hex on the map has a Challenge Rating that represents the potential difficulty of an enemy encounter a party of 5 characters may run into. The level of the encounter is randomized within the CR range indicated for the hex. The number and type of enemies is variable, but follows a theme based on the environment.     When moving through a hex on the map, the party must roll a 1d100 to determine if they encounter an enemy. Each hex the party passes through increases the chance for an enemy encounter by 10%.     If the party stops in a hex to search for crystals, they will be taken to an encounter map but will not necessarily have to fight enemies.     If the party stops for a long rest in an unsecured hex they will have to roll one more time for an encounter, but will reset the encounter chance after the long rest is complete.     Each hex takes one hour to move through. Some hexes are impassible without proper equipment or modes of transport.      Water hexes have their own encounter chance and are much more likely to have overwhelming encounters the further the hex is from shore. Aetherial Crystals     The primary goal of all guildsmen and adventurers on the Furthest Island, Aetherian Crystals can be found in every hex of the island if searched for, but the higher the CR the better the chances of a higher yield.      Searching a hex takes two hours.     One small crystal is worth 1000 Gold Pieces, but with guild dues and taxes the takeaway is 500 GP. Split between a party of five, the payout is 100 GP per character. Crystals can be sold on the black market for greater profit, but is strictly illegal.     The number of small crystals it is possible to find in a hex is equivalent to the Challenge Rating. Other valuable gemstones are also possible to find and are not taxed, but the higher value ones can be difficult to find buyers for.     Crystals can also be given to trainer NPCs to level them up, increasing the levels they can train characters up to. Services and products provided by these NPCs are also upgraded by leveling them up. E.g., the cleric blacksmith will have better wares to sell upon leveling up. If what you just read interests you and you'd like to give this campaign a try, please reply to this post and I will send you a PM with a link to join. Thank you, and happy rolling!
Hi there!  I'm pretty new to DnD5:e  but I have a good amount of knowledge of some of the lore from PC games like Baldur's Gate and Neverwinter Nights!  I have a PnP group I just started playing with Monthly with my lovely wife, but ever since recent events, I have come across a large amount of... well... time!  If you'd like to have a newer player on board, I'm your guy.
Hi! My boyfriend and I would love to play this... Sounds awesome!
Hey James, Just read your post, I'd like to give your campaign a try. Looking forward to hearing back from you. Thanks!
I would LOVE to give your game a go! I am 37, retired, and full of time on my hands! Would love to talk about it, let me know!
I would be interested depending on time that games are run
This sounds like something that I would really like to participate.  I am an experienced player with 2nd edition through 5e and some DM experience as well.  I am available any time to play.
Would love to join. I wouldn't mind DMing if you need another...but I want to be a nice player first :) 
Very interested. I've been playing 5e for 3 years running, half dm and half player. I'm in Southern Ontario, so Eastern Standard time for the time zone. I am still working from home so availability would be after 5pm and sundays and tuesdays are not good for me. Otherwise i would be able to attend weekly and can participate in discussions throughout the week. I'm open to any classes and would prefer to fill what role is missing in a group. I enjoy support casters and front line fighters. Feel free to PM me if further details or questions are needed.
Im interested to join if you're interested to take me!
Hi - I would be interested in this if you're still looking for players
If your still recruiting I would like to join seems really fun.
Depending on the times of games i'd be interested as well. 
I would be interested depending on the timezone you are in if ur still looking for playershit me up a whisper if you are with what times it will be played
I would be interested - what timezone do you play in? 
Hey I would like to join your game it seems like fun and would be interesting 
i like to join definatly :-D sounds amazing