As the old saying goes, things are worth what people are willing to pay for them. What I find truly obnoxious is that sheer quantity of pay to play games, used to be maybe 10-30% of the games had the (now dreaded) [$$] next to it, but now it's anywhere from 60-90% of games, and a good number of them are people without anything proving their services are worth paying for. So what is happening is that LFG is clogged with pay-to-play games that will never get filled because no one wants to pay for the games with zero safe guards they will get what they paid for. Also Jesse, I assume you do this for a living or a large part of your income, but calling players "potential clients" turns my stomach more then a little bit. This isn't a business, tabletop has always been for fun. You can literally host a game with free PDFs and whatever you have lying around, your players aren't obligated one bit to comp you for the thousand some dollars you've paid on assets and map packs. I myself have somewhere over $400 in map making assets, but I don't pass the buck to my players. I choose to buy that content, with my own money because I love making maps, setting a scene and investing the effort to really get people drawn in. I know a lot of people are out of work, that sucks believe me, but it's to find any kind of one-shot to pass the time in lockdown if I have to check my bank balance before deciding if I wanna join a game. I'm all for tip jars, but placing a price tag on a game, especially one of the like... three modules that are being done to death by everyone and their 1e D&D playing grandma is just pushing all the good games off to the side and making DMs like me who still wanna host for fun and not profit struggle to find anyone.