
The Rolemaster Standard System sheet is being updated. No data should be lost. Opt-in Automation is being added and the layout will be changing. The sheet is going from: to Layout wise, the notes tab is moving down into the PC portion of the sheet rather than being a separate selection on top. Languages have been moved to the Skills tab with summary boxes on the Character tab. A third armor set has been added to the Combat tab and a checkbox allows one to copy an armor set to the worn category with one click. A new spot allows input of conditional defenses for easy tracking.: To help combat lag, the skills tab only allows for one skill section to be expanded at a time; it will collapse the rest of the sections when one is toggled open. A new notes field has been added for each skill. The equipment tab has amount and total weight added for each item as well as location categories. The weight for each of the 6 location categories (Armor/Clothing, Worn/Carried, Backpack, Storage1, Storage2, and Other/No Location) is calculated, and check boxes allow one to easily include each category in encumbrance penalties if desired. Makes it easy to remove the backpack weight if the backpack is dropped during combat, for example.: An Experience tab is added for tracking experience (and simple session notes) which will calculate a running total for you. The xp from that section can be set to copy to the main sheet if desired.: A new Setup tab has been added with places for setting up preferred pronouns for use in macros, a toggle to change from variable stat bonus for skills based on skills to variable stat bonus for skills based on categories, toggles to choose which auto calculations for the sheet to handle for you as well as a toggle to try to copy offensive bonuses from the skills tab to the combat tab, an area to set up values for encumbrance penalty scaling, coin weight, and open ended roll triggers, as well as skill rank progression for up to 2 custom rank progressions and Body Development and Power Point Development.: A new macro tab holds a bunch of preset all-in-one macros for stat, resistance, and skill rolls.: In the NPC sheet, a new input tab will take the specified json format and populate the sheet for you to make npc creation easier. An example Test Animal is included to provide the json format. Also included are inputs for offspring, carry capacity, and riding bonus.: You can see the changes on my test bed here: <a href="https://app.roll20.net/join/4174018/Hx8C4A" rel="nofollow">https://app.roll20.net/join/4174018/Hx8C4A</a> . This game has vault access turned on if you wish to import a character to see how the changes will affect your campaign; if you contact me, I can promote you to GM and/or restore permissions to the characters so they can be examined. Pro users can download the updated files from GitHub and run them as a custom sheet here: <a href="https://github.com/Roll20/roll20-character-sheets/tree/master/Rolemaster-Standard-System" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/tree/master/Rolemaster-Standard-System</a> . If you have not run a custom sheet before, you will need the charsheet_RMSS_fullcalc_RollTemplate.html file for your html tab, the charsheet_RMSS.css file for the css tab, and the translation.json file (or your preferred language from the translations folder if translations have been submitted) for the translation tab. The new version of the sheet will go live after the middle of May to allow for additional testing and bug squashing. Happy Gaming!