
GM Academy Workshop: Building a Plot - Part 2 ******May 14, 2014 (Wednesday)****** 9:00 PM – 10:00 PM Eastern Standard Time Where to start a campaign How to keep the story moving forward Using the 8 kinds of fun in your plot Incorporating PC actions and back story Common things to watch out for Here we go again. The next workshop will be about exactly one week from me posting this and it will be part 2 of our building a plot series (didn't realize it was a series? Pleasant surprise for you). In the last plot workshop we went though the 8 steps to building a plot, now in part two we are going to flesh out these steps. Everything from how to get your PCs together and engaged right from the beginning, to working the player's back stories and in-game decisions into your plot, to using to 8 kinds of fun as tools in your story, all the way to common things to be cautious of when running a plot. If you always wondered why your 4 hour monolog first session was not really working for your players, this is the workshop for you. If you are already a master of these topics and you can throw out compelling plot like you were born of George R.R. Martin's womb, than come and share your knowledge with the rest of us. Our glorious leader Keaggen has been working diligently on ways to get a larger audience involved in the live workshop events. For right now we are still have an 8 person limit at the table for live interaction, so if you are interested in sitting at the table please post below reserve your seat. As always the workshop will be up at Your GM Academy ,our YouTube page, so those that want to take part in the live event can still watch and hear the discussion.