Hello! I'm from GMT+3, and can run games pretty much anytime 5am GMT to 20pm GMT. I have some campaigns I can run. I would use Gurps, but you don't need any prior experience- I will help with character creation, and play is quite intuitive. Gurps is good at 'cinematic realism', and practically anything an action movie hero could do, you can attempt in game. Here are my campaign pitches: Fallout: Seattle It has been 25 years since the bombs fell. Vault Protocols require a scouting team to be sent to assess the conditions outside. And the Overseer knows just the right group of malcontents who will surely volunteer for a one way mission. The game would be set in north-west Washington. The players first priority would be exploration and survival, then settling down and seeing if they can successfully rebuild some bit of civilization. Rebels on the High Seas Caribbean, 1660. The overseas colonies of the Spanish Empire are vast and rich. Harbor fortifications and church towers rise high as slaves labor in the mines and the plantations and fleets of great galleons bring back to capitol the treasures of the New World. You are all the cargo of a slaver ship heading for the colonies, aboard either for opposing the Empire or just happened to be the wrong ethnicity or religion. But you manage to organize a mutiny and seize the ship. Now you shall join the Brotherhood of the Coast and sail free under a black flag, pillaging ships of the colonial empires and liberating any slaves you find. A nautical campaign of heroic pirates, who fight against oppression and slavery, and might even change the course of history. Delvers of the Deep The world’s most powerful known mana well lies under an extinct volcano in the Hadrada mountains. To take advantage of the bountiful supply of mana, an academy of magic was founded upon the slopes of the old volcano. In time, it grew into a sizable settlement. Underneath the mountain stretches a vast network of caves, suffused with magic. The flux of arcane energies has led to the development of a peculiar ecology of mana dependent fauna and flora. Adventurers will frequently plumb the depths of this labyrinth, harvesting useful alchemical ingredients and searching for deposits of crystallized mana, a much sought after substance by both enchanters and alchemists. But one must take caution, for the creatures of the Dungeon become ever more dangerous the deeper one descends, and none have survived to explore the very deepest of levels. This would be a more combat focused game.