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Passive Perception linked in a token bar?

I'm trying to set one of the "bars" (bubbles?) in the NPC tokens to display the NPC's Passive Perception. In the drop-down I thought it would be "passive_wisdom" but that's not it. I'm testing with a token for an Aboleth. According to their Character Sheet, and Aboleth has a Passive Perceptions of 20. But when I use "passive_wisdom" it displays 12. I've tried using all the various "passive_" and "npc_" and "perception_" options, and they give me a variety of values, but none of them show the 20 that the Aboleth has. Any help would be appreciated!
Passive Wisdom is the correct attribute, but only for PC sheets. NPCs do not have an attribute on their sheet to denote their passive Perception, as it's already listed in the text of their stat block. Since NPCs aren't liable to have a change in their passive Perception, I've never had a problem with just putting the static value in the bubble.
Dakota H. said: Passive Wisdom is the correct attribute, but only for PC sheets. NPCs do not have an attribute on their sheet to denote their passive Perception, as it's already listed in the text of their stat block. Since NPCs aren't liable to have a change in their passive Perception, I've never had a problem with just putting the static value in the bubble. But many NPCs DO have "Passive Perception" listed in their stats, so it should be a dropdown value too, shouldn't it? I mean, HP and AC are in their stat blocks as well, and they're available as token bar fields. Thing is, I don't want to have to enter the PP value in the token every time I drag it onto the field. I want to have it as a pre-set default value in my game settings, just like HP and AC, so it's already set in the token for every one I drag from the Compendium. Maybe I'm asking too much, first-world problem, etc. heh
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Edited 1586975420
Kraynic
Pro
Sheet Author
Liam W. said: But many NPCs DO have "Passive Perception" listed in their stats, so it should be a dropdown value too, shouldn't it? I mean, HP and AC are in their stat blocks as well, and they're available as token bar fields. Is it listed on the Attributes & Abilities tab of one of your npc sheets?  If so, then you should be able to link it to a token bubble.  If it isn't, then it is just a static display on the character sheet that isn't assigned a true attribute (because then it would show up on the A&A tab) that generates an attribute.  No attribute means no ability to link a value to the token.
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Edited 1586977979
I know it would involve a bit of work, but couldn't you add an attribute called @{npc_perception_passive} and drop the creatures passive perception in there?  Then point the token to that ability for bar 3?  I know it wouldn't show on the sheet, but you could even make note of it somewhere on the sheet so that you'd know which ones you'd set up and which you hadn't.