
One issue I've noticed as a GM using the Dynamic Lighting system is general disorientation from the shifting black polygons. It would be nice if Dynamic Lighting could function a bit more like the "Fog of War" in a Real Time Strategy Game, with unexplored areas black, explored areas showing terrain, and areas that your units actually have sight on fully revealed, including enemy units. I think an option to allow the "Map&Background" layer to remain revealed, but dim, once a player had seen it would be an improvement to the Dynamic Lighting system. If this option were available, an individual player would have better sense of the space they were in, while creatures sneaking up behind them from down the passage they had just traveled through would remain hidden.