
I have created my own d8 dice pool based tabletop RPG system that I plan to play-test on Roll20 (as well as offline locally). One issue I am running into here on Roll20 deals with challenges. During any challenge in my game (combat, chases, debates, stealth vs searching, etc.) both opponents roll their dice pools simultaneously and compare successes to determine who wins (and by what margin, as my game has tiers of success that each allow for the activation of more character abilities). When I get around to implementing die roll automation in my play-test campaign, will Macros be sufficient to handle my game's dice pool challenges? Would the API be better suited? Or am I simply out of luck for now? Btw, I am a brand new mentor (Hello, new friends!), having signed up just last month - half of which I spent in the hospital - so I'm completely new to the API. I am also a relative beginner when it comes to coding, with some basic HTML experience and that's pretty much it. I spent this week coding basic character sheets and am just now digging in to Roll20's Macro system (which I like so far). I plan to move on to the API after I am comfortable writing Macros. In other words, I should be able to comprehend your responses in a couple of days. :)