hi so using 5th ed i hold a battle royale( you have respawns ) here are the rules The rectangle forest 1 character creation all players start at level 5 max hp for each level STANDARD POINT BUY anything from volos guide, eberron, ravnica,xanatars , phb you have starting equipment 2 dynamic lighting all players have 400 range of sight but can not see through walls greater then 40 feet the map is also well lit so if you have line of sight you will see somebody 3 game rules pvp free for all ( some colusion may vary) the player with the most killing blows/ causes of deaths wins after 15 rounds if you die you respawn at the start of your next turn no monsters on this map 5 chest on the map with loot 1 magick ballista. if a player starts there turn next to the balista you can use your action and movement to fire 10 points of damage at all other players loot box you can paypal me 12 thousand dollars for a free potion of healing that will give you 1d4 hp THE SHOP LEVEL5---------1100GOLD LEVEL 10--------15000GOLD ITEMS armor sets work the same as usual basic weapon--------------------FREE shield----------------------50g armor type plus 3 --------------300g plus 1 weapons----------------100g plus2 weapons----------------150g enchanting a weapon/armor----- 500g/450 list of enchants for weapons 1d12 -element damage lifesteal -for half damage mark -target( conescutive attacks deal an extra d4 for every extra attack afte the first) reach -extra 5 ft quick -can make an extra attack with this weapon at disadvantage defensive- plus 2 to ac shove -this enchantment pushes away people you hit with attack rolls by 10 feat sweeping strikes - your attacks hit 1 adjecent foe force throw- you can throw your weapon 30 ft and it will return back to you poisoned- enemies hit must make a con (dc 12)save or suffer 1d4 poison damage for2 turns can stack. roots- enemy must make a dex save (dc8) or become tangled by the ground losing thier movement next turn they can spend an action breaking free of the roots. accurate- plus 4 to hit list of enchantments for armor speed- plus 15 extra feet of movement terrifying- people within 10 feet of you must make a will save(dc12) to move closer to you. resistent - take half damage from physical damage resilient- take half damage from majick damage cloud- after you move from your starting location you leave a 15by 15 cloud of necrotice damage (6 damage for those who enter/leave the cloud. fortified - plus5 to ac cowardice- the first time you would recieve leathal damage you can telaport away ( can only be used once a game) life step- recover 5 hp every time you move 35 feet displaced- ranged attacks have disadvantge on you jumper- you can jump 40 feet in the air and do not suffer falling damage potions --------------50g each health-recover 45hp stoneskin- gain 2 ac for 10 rounds statboost-plus 4 to a stat for 5 rounds heroisim- gain plus 2 to attack rolls for 3 rounds Scrolls-------------------------100g fireblast-deal 5d6 damage in a 30by 30 stat boost -plus 3 to a stat permantely teleport- move any where you want on the map ping-this round and every 3 rounds after this one you know where the nearest enemy is invisibility- turn invisible for 3 rounds attack reduces a round renew- gain 5hp at the start of every turn element wall- create a wall of your choice 45 feet long deals damage to those within 10 feet of the wall it is passable fly- allow the target to fly for 4 rounds any first level spell